Mord Bradford, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears brown trousers with green and brown striped suspenders. He wears various colorful collared shirts. His silver hair is heavily combed to the left. He has a dull look in his amber eyes.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was born in the south. A few years later when the east was not economically sound they moved to his current location. He has built up a small fortune and can afford his own way.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural half-orc artifacts is his passion
Bonds: Attractive, Immigrant, Rich, Adventurer. Occupation: Priest
Voice: Slow speaker
Attributes [hide]
Medium (6'7") Half-Orc, Neutral Good (CR 7)
Armor Class 10
Hit Points 57 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 11 (+0) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 | 0 |
Possessions: 400 gp.
Aerdeth Ray, Male Half-Elf [Permalink]
Personal [hide]
Description: This dark-skinned male dresses well, wearing grey shirts, loose pants, and blazers most of the time. He is tall, broad shouldered and powerfully built. His red hair has been sun bleached extensively. His hazel eyes have a joyful gleam in them most of the time.
Personality: He will rave to anyone who will listen. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Aerdeth was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his 14th year, his parents were killed by a brigands raid, leaving Aerdeth alone in the world. After a stint in an orphanage, he was adopted. He is untrained/undisciplined, which makes him dangerous.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Optimist. Flaws: Insane. Bonds: Attractive, Poor, Enemies. Occupation: Mason
Voice: Timid voice
Attributes [hide]
Medium (5'2") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 15 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 300 sp.
Argran Acton, Male Half-Orc [Permalink]
Personal [hide]
Description: He stands about 6'4" and wears long strands of aquamarine and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His left hand appears badly burned and disfigured. His tied-back hair is chestnut. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Gifted from a young age, Argran studied abroad. He struck it rich when he found rare goods in large quantities. Days after completing his studies, news broke out that his hometown was attacked by giants. Argran was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: To protect his home.
Ideals: Gifted. Bonds: Rich, Guardian, Enemies. Occupation: Interpreter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Evil (CR 11)
Armor Class 9
Hit Points 67 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Orc, Dwarven, Draconic, Halfling
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 1200 gp. Chalcedony (60 gp). Zircon (60 gp). Violet garnet (1600 gp). Malachite (11 gp). Brown-green garnet (60 gp). Fire opal (600 gp). 1 Minor magic item. 1 Minor magic item.
Ozyman Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is wearing the road beaten gear of a warrior. His silver hair is greying along the sides and has receded to reveal a widow's peak. He wears round tiny glasses practically rammed into his face.
Personality: He is extraordinarily eccentric. He believes the world needs to unite to get rid of orcs once and for all.
History: Ozyman was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and many orcs want him driven away
Ideals: Fighting, Athletic. Flaws: Insane. Bonds: Enemies, Poor, Adventurer. Occupation: Brewer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 33 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 700 gp. Alexandrite (700 gp). Alexandrite (700 gp). Freshwater pearl (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
