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NPC Generator

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Advanced [show]


Naeris Horineth, Male Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears black leather gloves, a black jacket, and tight pants. He keeps his long blonde hair kept up in a rat tail. His face is scarred and worn.

Personality: He is irascible and easily irritated. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised in a mountains tribe. When money was particularly tight he was walking through alleys when he overheard a Cartwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Flaws: Ugly, Antagonistic, Forgetful. Bonds: Nature, Poor. Occupation: Cartwright

Voice: Posh accent

Attributes [hide]

Naeris Horineth, Male Half-Elf Warlock 2
Medium (5'10") Half-Elf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)13 (+1) 12 (+1)13 (+1)
Skills Performance +3
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs


Grom Gyula, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed warhammer, just in case. He carries with him a set of warhammers, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He has a long silver beard with little hanging trinkets. His eyes are green.

Personality: Cocky and sure of himself, he believes he is the best Spy born in the past three hundred years. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spy work with an outfit from a few towns over. Spy work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Spy.

Motivation: Doesn't want to be a Spy and was forced into it by his family.

Ideals: Fighting. Flaws: Mundane. Bonds: Job, Family. Occupation: Spy

Voice: Old thin voice

Attributes [hide]

Grom Gyula, Male Half-Orc Cleric 6
Medium (5'2") Half-Orc, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)11 (+0) 13 (+1)15 (+2)
Skills Deception +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 30000 cp. Tourmaline (90 gp). Amethyst (90 gp). Rhodochrosite (15 gp). Alexandrite (1400 gp). 1 Half-Plate.


Social Check DCs


Vondal Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears light armors faded through time and improper care. He has styled his blonde hair well, parting it to the left. His eyes are blue and he is always smoking a pipe.

Personality: This man loves writing and to teach people writing more than just about anything. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born several months after his father was called into army service. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He ran away from his former home and has been making his living as a Servant for the past few years.

Motivation: Sabotage a competitor; and to be a farmer again

Ideals: Artistic. Bonds: Rich, Military, Job. Occupation: Servant

Voice: Hissing voice

Attributes [hide]

Vondal Broodfist, Male Dwarf Expert 1
Medium (4'3") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)16 (+3) 10 (+0)13 (+1)
Skills Deception +3, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Terran, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 5000 cp.


Social Check DCs


Shivering Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses in blue turtlenecks beneath a green coat with black slacks. His fur is gray, silky, and of moderate length. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: To share knowledge with the world.

Ideals: Disciplined, Logical. Flaws: Insane. Bonds: Attractive, Immigrant. Occupation: Servant

Voice: Tuts and clicks tongue

Attributes [hide]

Shivering Mirror, Male Tabaxi Fighter 10
Medium (6'2") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 49 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)18 (+4) 15 (+2)13 (+1)
Skills History +8, Perception +6
Senses Passive Perception 16
Languages Common, Celestial, Dwarven, Elven, Draconic
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2

Possessions: 8000 sp. An abacus with copper, silver and gold markers (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Minor magic item.


Social Check DCs

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