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NPC Generator

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Advanced [show]


Arnold Home, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tan broad hat and tan clothes. He wears his golden hair up in a very large beehive style do. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He also hits on women, regardless of circumstances.

History: Born to a pair of adventurers, Arnold grew up listening to his father's many stories. His father took him hunting and taught him how to get in the mind of other creatures. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break.

Ideals: Optimist. Bonds: Has a crush, Adventurer, Nature. Occupation: Mercenary

Voice: Puts emphasis on the wrong words

Attributes [hide]

Arnold Home, Male Human Barbarian 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)13 (+1) 15 (+2)13 (+1)
Skills Insight +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Raam Quest, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who typically wears a sleeveless long coat of deep green leather and dull yellow iron scale mail. He has moderate length purple hair. His eyes are black and he is always smoking a pipe.

Personality: Always inclined to offer people food he seems plenty friendly. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born a particularly ugly child, much to the horror of his parents. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Raam grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Raam. He used his abilities to travel the world and help people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Ideals: Philantrophist, Optimist. Flaws: Ugly. Bonds: In love, Criminal record. Occupation: Knight

Voice: Low and grunting

Attributes [hide]

Raam Quest, Male Tiefling Commoner 8
Medium (6'4") Tiefling, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 33 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)12 (+1) 15 (+2)16 (+3)
Skills Religion +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 700 gp. Star rose quartz (60 gp). Hematite (12 gp). Fiery yellow corundum (400 gp). Azurite (12 gp). Banded agate (12 gp). Golden yellow topaz (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Karg Kenley, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 6'8", this man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears a feathered hat to hide his balding. He wears large thick round spectacles.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. When he's not drinking or sleeping the drinks off, he's doing music.

History: Karg was born the youngest of three triplets. He has had some formal music training, and achieved minor success. He has never given up on his music dream.

Motivation: He is greedy.

Ideals: Impeccable, Artistic. Bonds: Rich, Family, Religious. Occupation: Carpenter

Voice: Pronounces difficult words wrong

Attributes [hide]

Karg Kenley, Male Half-Orc Expert 10
Medium (6'8") Half-Orc, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 42 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
21 (+5)12 (+1) 13 (+1)9 (-1) 15 (+2)13 (+1)
Skills Animal Handling +6, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +9 / 3d6+5, Ranged +5 / 3d6+1, Grapple +5

Possessions: 1500 gp. A small bag of saffron. (50 gp). A delicate silver chain set with a tourmaline (50 gp). A roughly beaten golden orb (110 gp). Brass mug with jade inlays (400 gp). Gold and topaz bottle stopper cork (1000 gp). 1 Minor magic item.


Social Check DCs


Aramil Aloro, Male Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man is well dressed, but even with his fine clothing he looks run-down, and a wedding ring on his left hand. His hair is cut close to his head. His eyes are likewise gray. His teeth are white and perfect.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Aramil was born in the south. At a young age he loved to build and create. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants to get laid; and he has a crush on the local detective

Ideals: Persistence. Bonds: In love, Attractive, Guardian, Has a crush. Occupation: Performer

Voice: Indian accent

Attributes [hide]

Aramil Aloro, Male Elf Fighter 9
Medium (4'8") Elf, Lawful Neutral (CR 9)
Armor Class 14
Hit Points 49 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 13 (+1)13 (+1) 12 (+1)14 (+2)
Skills Arcana +4, Athletics +3
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4

Possessions: 7000 sp. Embroidered and bejeweled glove (3000 gp).


Social Check DCs

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