Glûk Beitz, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing a tight white one piece outfit complete with pants, hood, and a cape. He is physically well-built. His moppish blonde hair is in a traditional bowl cut. His violet eyes are passionate and lively.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born to a Sage, his father struggled to pay the bills. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now spends his time doing works of charity.
Motivation: Revenge; and expand his business
Ideals: Gifted, Philantrophist. Bonds: Job, Poor, Enemies. Occupation: Performer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Good (CR 7)
Armor Class 12
Hit Points 82 (7d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 17 (+3) | 8 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: A delicate brass dragon egg (60 gp). Old masterpiece painting (600 gp). Large well-done wool tapestry (300 gp). 1 Minor magic item.
Fibblestib Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'7", this man wears dull green sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. His hair is black and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a hateful person. He taunts others and blames them for his problems. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was raised in a island tribe. Over the years he perfected his riding and shooting skills. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his old friends.
Flaws: Antagonistic. Bonds: Nature, Adventurer. Occupation: Mercenary
Voice: Gruff and masculine
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 10)
Armor Class 12
Hit Points 26 (10d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Gnome, Dwarven
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 1700 gp. 1 Minor magic item. 1 Minor magic item.
Lewis Rodney, Male Human [Permalink]
Personal [hide]
Description: He wears a simple black robe with tan stripes complete with hood. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a dagger on it. His brown hair is drawn into a tight pony tail with a dagger scrunchie. He wears large thick round spectacles.
Personality: He never swears and excessively uses polite adverbs when speaking. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: When he was but 6 years old his parents immigrated from the west. Lewis liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He moves from town to town, unable to find a place to settle.
Motivation: Many drow want him driven away; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Optimist, Justice. Bonds: Immigrant, Nature, Enemies. Occupation: Mayor
Voice: Voice breaks
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 16 (+3) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Halfling, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +4
Possessions: 6000 cp. Moonstone (50 gp).
Odo Wasanthi, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with blue colored cloaks and clothing. He carries with him a set of lances, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He has a very tight haircut. His thin eyebrows rest above his beady hazel eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born in a small village he learned the ways of the warrior from his mother. Through the years after Odo was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Odo's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Odo and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and to prove his worth to the world
Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic, Impulsive. Occupation: Dilettante
Voice: Soft and melodious
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Evil (CR 14)
Armor Class 11
Hit Points 39 (14d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 11 (+0) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 18
Languages Common, Elven, Undercommon, Infernal, Orc
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +3
Possessions: 900 pp. Red garnet (50 gp). White pearl (50 gp). Freshwater pearl (9 gp). Aquamarine (1200 gp). Peridot (30 gp). Peridot (30 gp). Blue quartz (9 gp). Azurite (9 gp). Emerald (900 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

