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NPC Generator

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Advanced [show]


Harbek Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a grey tunic with blue highlights, and long grey pants that bunch up around his shoes. He keeps his long blonde hair kept up in a rat tail. He wears crescent spectacles with a black brim.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Harbek was raised in a hard working conservative environment. His father took him hunting and taught him how to get in the mind of other creatures. He now travels the world, in search of power and loot.

Motivation: Many drow want him driven away; and a deep hatred of drow

Bonds: Job, Nature, Adventurer, Enemies. Occupation: Jeweler

Voice: Jamaican accent

Attributes [hide]

Harbek Dankil, Male Dwarf Commoner 2
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 16 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)9 (-1) 15 (+2)15 (+2)
Skills Arcana +1, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 350 gp.


Social Check DCs


Thamuz Fright, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His blue hair is slicked back into a classic pompadour. His eyes are likewise red.

Personality: He has always had a great fascination with Tiefling culture. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a pair of adventurers, Thamuz grew up listening to his father's many stories. After coming to the age of reason, Thamuz took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Tiefling compassion.

Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Poor, Adventurer. Occupation: Crown-heir

Voice: Low and grunting

Attributes [hide]

Thamuz Fright, Male Tiefling Barbarian 6
Medium (5'11") Tiefling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 30 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)15 (+2) 17 (+3)16 (+3)
Skills Deception +6, Survival +6
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: Pink pearl (40 gp). Carnelian (80 gp).


Social Check DCs


Smoking Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a fine chain shirt which he covers with blue colored cloaks and clothing. His cinnamon fur is heavily combed to the left. His eyes are hazel and beady.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He receives visions of the future at random moments

History: He was raised by priests from a young age. His parents enrolled him in a Monk school at a young age so that he could practice his psionic talents. After a long history of fighting, Smoking and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Religious, Mentor. Occupation: Beggar

Voice: Pirate accent

Attributes [hide]

Smoking Of Spirit, Male Tabaxi Monk 10
Medium (6'8") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 62 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 14 (+2)14 (+2) 16 (+3)14 (+2)
Skills Athletics +5, Nature +6
Senses Passive Perception 13
Languages Common, Terran, Giant
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +6

Possessions: 1300 gp. Citrine (30 gp). Chrysoberyl (90 gp). Deep green spinel (90 gp). Tourmaline (90 gp). Aquamarine (1400 gp). Blue star sapphire (900 gp). Golden yellow topaz (1400 gp). Jacinth (5000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Beast Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy yellow fur. He wears many layers of old clothing at all times. He has a hunchback. His yellow fur, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. As long as the job gets done he does not care how it got done.

History: Beast was born in the north. At a young age he loved to build and create. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his sister's freedom.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Optimist, Professionalism, Persistence. Flaws: Ugly. Bonds: Poor, Family. Occupation: Weaver

Voice: German accent

Attributes [hide]

Beast Grass, Male Tabaxi Aristocrat 10
Medium (6'5") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 66 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)14 (+2) 12 (+1)14 (+2)
Skills Persuasion +6, Religion +6
Senses Passive Perception 11
Languages Common, Giant, Auran
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3

Possessions: 17000 sp.


Social Check DCs

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