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NPC Generator

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Advanced [show]


Bertram Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: Standing 2'11", this man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His first spouse was a Knight, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Antagonistic, Secretive, Disease. Bonds: Family. Occupation: Server

Voice: Gruff and masculine

Attributes [hide]

Bertram Glenfellow, Male Halfling Adept 6
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 29 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 11 (+0)11 (+0) 13 (+1)9 (-1)
Skills Athletics +4, Nature +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Halimath Meliamne, Male Half-Elf [Permalink]

Personal [hide]

Description: He tends to wear a large black jacket. He carries with him a set of halberds on his belt, each one with a jet on the hilt. He wears his golden hair down. His amber unseeing eyes seem to look past you.

Personality: He is a Hunter first and foremost. He believes firmly that knowledge should be universal. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to loving parents in a slum to the east. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Hunter. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Someone believes him a fraud.

Ideals: Fighting, Philantrophist. Flaws: Disease. Bonds: Job, Poor, Enemies. Occupation: Hunter

Voice: Hollow voice

Attributes [hide]

Halimath Meliamne, Male Half-Elf Commoner 5
Medium (5'10") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)16 (+3) 14 (+2)14 (+2)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common, Elven, Goblin, Gnoll, Celestial
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 4000 sp. 1 Masterwork studded leather.


Social Check DCs


Simon Read, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with small hat. He has a slight overbite and is overall scrawny. He is bald on top and has large brown tufts of hair around his ears. He has hazel eyes and a black hat with a tan feather.

Personality: Simon is depressed about a lot of things. He tends to be a nihilist. He always tries to repair and not replace. It was this mentality that drove him into the Weaver business.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by giants. Simon was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: A deep hatred of giants; and his religion dominates his actions

Ideals: Persistence. Flaws: Ugly, Depressed. Bonds: Religious, Enemies. Occupation: Weaver

Voice: Dark and ominous

Attributes [hide]

Simon Read, Male Human Paladin 9
Medium (5'4") Human, Neutral Evil (CR 9)
Armor Class 13
Hit Points 56 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)17 (+3) 16 (+3)14 (+2)
Skills Investigation +6, Medicine +6
Senses Passive Perception 13
Languages Common, Goblin, Sylvan, Ignan
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 8000 sp.


Social Check DCs


Uraim Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He sports white clothing, slightly heavier than average wear. He keeps his white hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Flattery will make him almost putty in your hands.

History: Born to a pair of adventurers, Uraim grew up listening to his mother's many stories. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion.

Ideals: Philantrophist. Flaws: Antagonistic, Selfish. Bonds: Attractive, Adventurer. Occupation: Sage

Voice: Sore throat, cough

Attributes [hide]

Uraim Durthane, Male Dwarf Rogue 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)10 (+0) 11 (+0)14 (+2)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 10000 cp.


Social Check DCs

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