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NPC Generator

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Advanced [show]


Moon In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and wears dark leathers with embroidery. His beige fur is greasy and uncared for. His face is covered beneath a completely black helmet.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a ruthless business man, a trait he acquired from his father.

History: From birth he was tutored by a cruel and relentless mentor. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero.

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Mentor. Occupation: Merchant

Voice: German accent

Attributes [hide]

Moon In the Wind, Male Tabaxi Expert 14
Medium (5'0") Tabaxi, Neutral Evil (CR 14)
Armor Class 12
Hit Points 62 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)10 (+0) 18 (+4)17 (+3)
Skills Athletics +8, Survival +9
Senses Passive Perception 14
Languages Common
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +9

Possessions: 1100 pp. A roughly beaten golden orb (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Medium magic item.


Social Check DCs


Dain Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears bulky blue painted plate armor. His whole body is exceptionally muscular. His auburn hair has been sun bleached extensively. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He can speak with the recently deceased. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. After coming to the age of reason, Dain took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.

Motivation: To get a good night's sleep; and further expansion of business

Ideals: Gifted, Joker. Flaws: Disease, Insomniac. Bonds: Immigrant. Occupation: Tanner

Voice: Breathy voice

Attributes [hide]

Dain Eversharp, Male Dwarf Aristocrat 12
Medium (4'0") Dwarf, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 89 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)18 (+4) 13 (+1)12 (+1)
Skills Athletics +4, Stealth +5
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Ignan, Gnoll, Infernal
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +5

Possessions: 100 pp. Zircon (40 gp). Bloodstone (40 gp). Sard (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Clayden, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He keeps his auburn hair in a flapper bob. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Drogo hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Drogo was born the youngest of three triplets. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has gone from town to town working and never settling down anywhere, but has fallen for a local Guard. He hasn't told them the truth, but wants to settle down with them.

Motivation: He is terrified, and will act out of fear; and find a way to reverse the transformation of his brother

Ideals: Artistic. Flaws: Fearful. Bonds: Poor, Family, Adventurer, Has a crush. Occupation: Layabout

Voice: Pronounces O like U

Attributes [hide]

Drogo Clayden, Male Human Wizard 8
Medium (5'10") Human, True Neutral (CR 8)
Armor Class 11
Hit Points 56 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)11 (+0) 15 (+2)15 (+2)
Skills Athletics +4, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 4000 sp. Blue quartz (11 gp). Violet garnet (500 gp). Moonstone (80 gp). Moss agate (11 gp). Blue quartz (11 gp). Brown-green garnet (40 gp).


Social Check DCs


Heward Gresham, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear flannel. His head has been shaved. He wears an eyepatch.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. A true patriot, Heward would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born to a poor family in the city he treasured whatever gifts he got. He worked as a nervous Detective and found it very stressful. He then took over the family business and is one of the better Detective for hire.

Motivation: He wants nothing more than to rejoin the army; and expand his business

Ideals: Joker. Flaws: Ugly. Bonds: Military, Poor, Job. Occupation: Detective

Voice: Pirate accent

Attributes [hide]

Heward Gresham, Male Human Cleric 1
Medium (6'4") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 13 (+1)14 (+2) 14 (+2)9 (-1)
Skills Athletics +6, Insight +4
Senses Passive Perception 12
Languages Common, Infernal, Goblin
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 110 gp.


Social Check DCs

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