Eberk Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: This light-skinned male is wearing a long, green cloak. He is tall, broad shouldered and powerfully built. His silver hair is cut short. His eyes, though not visible through his cowl, are blue.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He also hits on women, regardless of circumstances.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Blacksmith arts, while his father instructed him in etiquette, music and courtly manner. There was a wharf not far from home where he often wandered off to fish. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he has money and likes to spend it
Flaws: Secretive. Bonds: Has a crush, Rich, Nature, Enemies. Occupation: Blacksmith
Voice: Dark and ominous
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 71 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Draconic
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +6
Possessions: 3000 gp. Eye agate (12 gp). Chrysoprase (20 gp). Obsidian (12 gp). Carnelian (20 gp). Blue quartz (12 gp). Golden pearl (60 gp). Sard (20 gp). Aquamarine (1200 gp).
Shifting Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears an entirely white suit with black socks and a vest with buckled shoes, and carries maces. His fur is orange and curly. His face is covered beneath a completely black helmet.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is afraid of women and trembles around them
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Animal Trainer arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Ideals: Fighting, Passionate. Flaws: Shy. Bonds: Rich. Occupation: Animal Trainer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 82 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal, Gnoll, Elven
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +6
Possessions: 1400 gp. Fire opal pendant on a fine gold chain (1200 gp). A pair of silk slippers encrusted with tiny pearls. (110 gp).
Dworic Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: This tall, slender man likes to wear brown tank tops with blue pants. He has a brown handlebar mustache and slicked back brown hair. His eyes are likewise green.
Personality: Aggressive, abrasive, and angry, Dworic embodies much of what other species detest in the Dwarves. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: From birth he was tutored by a cruel and relentless mentor. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has been saving his money to try and buy his brother's freedom.
Motivation: Regain custody of his son; and an old rival family wants him found
Ideals: Artistic. Flaws: Antagonistic. Bonds: Family, Mentor, Criminal record. Occupation: Adventurer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 17 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Ignan, Terran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1500 sp. 4 Alchemist’s fire.
William Heiser, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large brown jacket. He is bristling with hidden weapons, mostly bows and morningstars. His red hair is still thick. His eyes are green and catlike.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born to a criminal king-pin and mafia family His homeland was ravaged by war and he spent much of his life rebuilding it. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Logical. Flaws: Antagonistic, PTSD, Disease, Depressed. Bonds: Criminal record. Occupation: Guard
Voice: Posh accent
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 18 (+4) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Auran, Draconic, Aquan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: Just what you see.
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