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NPC Generator

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Advanced [show]


Dynamic Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man typically wears tan cloth garments or leather armor. He sports a flattop fur cut. His face is scarred and worn.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is afraid of women and trembles around them

History: Dynamic lived on a farm with his father, near the main road leading to a nearby town. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Family, Debt. Occupation: Spice Merchant

Voice: Sighs a lot, exhausted

Attributes [hide]

Dynamic Buttons, Male Tabaxi Cleric 3
Medium (5'8") Tabaxi, Lawful Good (CR 3)
Armor Class 14
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 9 (-1)13 (+1) 9 (-1)18 (+4)
Skills Animal Handling +1
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Barakas Gluttony, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a well pressed and immaculate suit (or dress). His hair is red and very short. His eyes are red and he is always smoking a pipe.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a big fan of imagination and believes people should spend more time reading and writing.

History: The child of a Slave Trader, who enjoyed hunting, Barakas was taken on many hunting expeditions. He found a children's book about a Tiefling Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Logical. Bonds: Attractive, Job, Nature, Adventurer. Occupation: Farmer

Voice: Dark and ominous

Attributes [hide]

Barakas Gluttony, Male Tiefling Expert 4
Medium (5'11") Tiefling, Neutral Evil (CR 4)
Armor Class 11
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)14 (+2) 16 (+3)19 (+4)
Skills History +4, Nature +4
Senses Passive Perception 13
Languages Common, Celestial, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 41000 sp. 1 Minor magic item.


Social Check DCs


Merihim Integrity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries with him a set of monstrous two handed axes on his belt, each one with a topaz on the hilt. His brown hair is unkempt and raggedy. His eyes are likewise red. His teeth are yellowed and unaligned.

Personality: A deeply religious man he believes everything happens for a reason. He takes great joy in being the best Seamstress in town.

History: Born in the north to a Seamstress, Merihim learned a great deal about his father's area of expertise. At a young age his father died while driving off some brigands. His mother being the stubborn sort decided to stay and helped train him in monstrous two handed axe use. He now owns his own business.

Motivation: Someone believes him a fraud.

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Religious, Job, Enemies. Occupation: Seamstress

Voice: Scratchy, weak

Attributes [hide]

Merihim Integrity, Male Tiefling Adept 5
Medium (6'8") Tiefling, Neutral Evil (CR 5)
Armor Class 13
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)11 (+0) 15 (+2)15 (+2)
Skills Acrobatics +6, Arcana +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13321000

Possessions: 600 gp. Jasper (70 gp). Rhodochrosite (6 gp). Blue quartz (6 gp). Sard (70 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Oloric Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 4'5" and is a bit bulky. He is very muscular particularly in the legs. He wears a grey vest and prefers tan and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. He has dyed his greying red hair a little too much giving a sharp red color. His amber eyes lackadaisically let the world flow into them.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Oloric lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Painter they were divorced and he won custody of their son. He worked as a Butcher, and he later adopted a second son.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic, Forgetful. Bonds: Family, Slave. Occupation: Butcher

Voice: Thin and wheezing

Attributes [hide]

Oloric Torevir, Male Dwarf Rogue 2
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)14 (+2) 11 (+0)12 (+1)
Skills Medicine +2, Nature +4
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Halfling
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 120 gp.


Social Check DCs

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