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NPC Generator

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Advanced [show]


Morkral Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: A middle-aged man, he does not wear sleeves and tends to eschew shirts when he can avoid it, and is pretty ugly. His chestnut hair is still thick. His hazel eyes have a joyful gleam in them most of the time.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Morkral enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised in a white middle class family as the only child. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and to find somewhere to settle down

Flaws: Ugly, Disease, Hedonist, Mundane. Bonds: Nature. Occupation: Guard

Voice: Jamaican accent

Attributes [hide]

Morkral Silverstone, Male Dwarf Aristocrat 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 19 (+4)9 (-1) 17 (+3)10 (+0)
Skills Investigation +1, Persuasion +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 90 gp.


Social Check DCs


Wiggan Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears loose pants and a collared shirt complete with sweater beneath his coat. His whole body is exceptionally muscular. His brown hair is slicked back into a classic pompadour. His blue unseeing eyes seem to look past you.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He was born into a rich family. His father took him hunting and taught him how to get in the mind of other creatures. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure.

Ideals: Artistic. Flaws: Disease. Bonds: Immigrant, Nature, Rich. Occupation: Architect

Voice: Russian accent

Attributes [hide]

Wiggan Copperkettle, Male Halfling Commoner 1
Small (3'1") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)11 (+0) 12 (+1)11 (+0)
Skills Athletics +2, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3

Possessions: 3000 cp.


Social Check DCs


Robert Ethanasath, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear blue pants and tee shirts and is in decent physical shape. He is bald on top and has large chestnut tufts of hair around his ears. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is extraordinarily eccentric. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. By chance he met his sister recently and the two have been together since.

Motivation: An old rival family wants him found.

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Family, Rich. Occupation: Adventurer

Voice: Sleepy voice

Attributes [hide]

Robert Ethanasath, Male Half-Elf Adept 5
Medium (5'1") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)15 (+2) 16 (+3)16 (+3)
Skills Religion +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Dondon Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is cut close to his head. He is very pretty but has cold, dead eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Sold as a small child to a wizard, Dondon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Shy. Bonds: Rich, Attractive, Mentor. Occupation: Beggar

Voice: Speaks with lips pursed

Attributes [hide]

Dondon Stoutman, Male Halfling Sorcerer 7
Small (3'3") Halfling, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 27 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)17 (+3) 11 (+0)17 (+3)
Skills Nature +6, Persuasion +6
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Aquan, Terran
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466640000

Possessions: 600 gp. Alexandrite (400 gp). Onyx (30 gp). Rose (30 gp). Banded agate (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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