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NPC Generator

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Advanced [show]


Theodoric Ray, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an entirely green suit with tan socks and a vest with buckled shoes. His white hair is cut short. His eyes are a pleasant brown.

Personality: He dislikes all the random violence that takes place in the north. He also is a firm believer in the manly ideal.

History: Born in the north to a Fortune-teller, Theodoric learned a great deal about his father's area of expertise. While studying, he fell in love. They married and had a son. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and balancing his hectic life and new fortune-teller responsibilities is difficult

Ideals: Pacifist. Flaws: Impulsive. Bonds: Immigrant, Job, In love. Occupation: Fortune-teller

Voice: Hissing voice

Attributes [hide]

Theodoric Ray, Male Half-Elf Expert 1
Medium (5'1") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)18 (+4) 11 (+0)18 (+4)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 10
Languages Common, Elven, Goblin, Dwarven, Infernal, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 500 sp.


Social Check DCs


Zephan Benevolence, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 5'6" and wears tight fighting clothing, which leaves very little to the imagination. His right hand appears badly burned and disfigured. His chestnut hair is heavily combed to the right. His eyes are a pleasant silver.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He believes the world needs to unite to get rid of giants once and for all.

History: He was born to loving parents in a slum to the south. At a young age his mother died while driving off some giants. His father being the stubborn sort decided to stay and helped train him in morningstar use. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zephan fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants revenge against giants.

Ideals: Fighting, Passionate. Bonds: Enemies, Poor. Occupation: Guard

Voice: Australian accent

Attributes [hide]

Zephan Benevolence, Male Tiefling Monk 10
Medium (5'6") Tiefling, True Neutral (CR 10)
Armor Class 13
Hit Points 68 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)12 (+1) 18 (+4)20 (+5)
Skills Athletics +6, Persuasion +9
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +9

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Leaf Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He very much looks the part of a Actor. He carries with him a set of whips, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His white fur is thinning but still full. This hazel eyed easterner is not easily forgotten.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His arcane abilities were realized during a raid on his village. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To be a Knight again; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Job, Mentor. Occupation: Actor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Leaf Treat, Male Tabaxi Druid 10
Medium (6'5") Tabaxi, Neutral Good (CR 10)
Armor Class 11
Hit Points 42 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)17 (+3) 9 (-1)15 (+2)
Skills Persuasion +6, Religion +7
Senses Passive Perception 9
Languages Common, Druidic, Gnome, Goblin
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 160 pp. Azurite (12 gp).


Social Check DCs


Dalgal Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears skinny pants and wears a white and pastel robe with the hood down. He is muscular with a powerful set of arms. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He has a dull look in his violet eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: When he was but 3 years old his parents immigrated from the west. Dalgal was born on a far western forest where he grew up under the tutelage of his mother, an expert Priest. Days after completing his studies, news broke out that his hometown was attacked by goblins. Dalgal was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: To end his boredom; and he is content

Ideals: Joker, Extrovert. Flaws: Mundane. Bonds: Immigrant, Enemies. Occupation: Priest

Voice: Spits words with contempt

Attributes [hide]

Dalgal Trueblood, Male Dwarf Monk 9
Medium (3'11") Dwarf, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 80 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 19 (+4)16 (+3) 15 (+2)11 (+0)
Skills Arcana +6, Insight +5
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Undercommon, Sylvan
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3

Possessions: 700 gp. Jeweled anklet (3000 gp). Silver comb with moonstones (500 gp).


Social Check DCs

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