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NPC Generator

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Advanced [show]


Watson Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a blue vest and prefers grey and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His white hair is braided into rings. His thin eyebrows rest above his beady blue eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Gifted. Flaws: Ugly, Shy, Impulsive. Bonds: Adventurer. Occupation: Blacksmith

Voice: Low and grunting

Attributes [hide]

Watson Jamjar, Male Halfling Commoner 10
Small (2'10") Halfling, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 49 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)9 (-1) 13 (+1)14 (+2)
Skills Insight +5, Survival +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1200 gp. Chrysoprase (20 gp). Deep green spinel (150 gp). Zircon (20 gp). Fire opal (1100 gp). Violet garnet (500 gp). Malachite (9 gp). Pink pearl (150 gp). Blue quartz (9 gp).


Social Check DCs


Chay Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a simple green robe with brown stripes complete with hood. He wears his hair in dreadlocks. His eyes are brown.

Personality: Chay wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Chay grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Chay. Recently he has begun working with bootleggers and crooks.

Motivation: He is content; and to find somewhere to settle down

Ideals: Disciplined. Flaws: Secretive, Disease, Mundane. Bonds: Criminal record. Occupation: Shoemaker

Voice: Australian accent

Attributes [hide]

Chay Swiftwhistle, Male Halfling Fighter 13
Small (3'3") Halfling, Chaotic Evil (CR 13)
Armor Class 15
Hit Points 124 (13d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 16 (+3)18 (+4) 15 (+2)14 (+2)
Skills Athletics +5, Religion +8
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Dwarven, Elven, Celestial
Attacks Melee +5 / 4d4+1, Ranged +8 / 4d4+4, Grapple +8

Possessions: 900 pp. Bloodstone (60 gp). Peridot (60 gp). Onyx (60 gp). Deep blue spinel (1400 gp). White opal (400 gp). Golden yellow topaz (1400 gp). Brown-green garnet (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rurik Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is dressed in a clean red cloak covering his clean studded leather. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father had invested heavily in several trade routes and wanted him to inherit them. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: To reunite with his old friends.

Ideals: Optimist. Flaws: Disease. Bonds: Adventurer, Rich. Occupation: Miner

Voice: Voice breaks

Attributes [hide]

Rurik Loderr, Male Dwarf Barbarian 6
Medium (4'5") Dwarf, Lawful Good (CR 6)
Armor Class 10
Hit Points 50 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)11 (+0) 14 (+2)11 (+0)
Skills Deception +3, Investigation +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 1000 sp.


Social Check DCs


Reynard Nailo, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His golden hair is braided into rings. His blue unseeing eyes seem to look past you.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He feeds upon the attention of others.

History: Reynard was raised in a hard working conservative environment. From his teen years he was always beautiful and desirable, so people have always doted on him. He has achieved small success as a Banker.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Athletic. Flaws: Disease. Bonds: Job, Attractive. Occupation: Banker

Voice: Sore throat, cough

Attributes [hide]

Reynard Nailo, Male Half-Elf Fighter 6
Medium (5'3") Half-Elf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 48 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)15 (+2) 17 (+3)13 (+1)
Skills Insight +6, Religion +5
Senses Passive Perception 13
Languages Common, Elven, Aquan, Ignan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 300 gp. Bloodstone (30 gp). Violet garnet (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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