Tree In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents, and carries longswords. He has moderate length white fur. His copper eyes peer out from beneath his top violet hat.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. He then took over the family business and is one of the better Performer for hire.
Motivation: To be a Miner again; and wants to open a new tavern
Ideals: Fighting, Gifted. Bonds: Attractive, Job, Religious. Occupation: Performer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Neutral (CR 15)
Armor Class 11
Hit Points 74 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
Possessions: 1200 pp. Eyepatch with mock eye of sapphire and moonstone (2300 gp). Large well-done wool tapestry (600 gp). Gold dragon comb with red garnet eye (600 gp). A roughly beaten golden orb (130 gp). Brass mug with jade inlays (600 gp). A necklace of small pink pearls (5000 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp). Old masterpiece painting (2300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Cloth of gold vestments (130 gp). Large well-done wool tapestry (600 gp). Gold dragon comb with red garnet eye (600 gp). Gold and topaz bottle stopper cork (600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Medium magic item.
Mordai Moral, Male Tiefling [Permalink]
Personal [hide]
Description: A middle-aged man, he is typically in his Performer uniform, and is pretty ugly. His hair is short and black. His eyes are red.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is able to make almost anything out of random pieces of junk.
History: Born to a pair of adventurers, Mordai grew up listening to his father's many stories. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Performer for hire.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Performer
Voice: Strong lisp
Attributes [hide]
Medium (5'5") Tiefling, Neutral Evil (CR 6)
Armor Class 11
Hit Points 61 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Undercommon, Aquan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 800 gp. Red garnet (110 gp). Amethyst (110 gp). Azurite (16 gp). 1 Minor magic item. 1 Minor magic item.
Dreali Amakiir, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses well, wearing violet shirts, loose pants, and blazers most of the time. His chestnut hair is drawn into a tight pony tail with a rose scrunchie. He wears large thick round spectacles.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He also is a firm believer in the manly ideal.
History: The child of a Bellfounder, who enjoyed hunting, Dreali was taken on many hunting expeditions. His father was a mechanic, and taught him how to fix just about anything. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to prove his worth to the world
Ideals: Philantrophist, Persistence. Flaws: Impulsive. Bonds: Attractive, Nature. Occupation: Miller
Voice: Scratchy, weak
Attributes [hide]
Medium (4'9") Elf, Neutral Good (CR 3)
Armor Class 15
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 10 (+0) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Dwarven, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +7 / 1d8+5, Grapple +5
Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Nicor Excellence, Male Tiefling [Permalink]
Personal [hide]
Description: He typically wears violet cloth garments or leather armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has moderate length white hair. His red eyes dart from person to person.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a minor phobia of water and hates getting wet.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Nicor and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he is terrified, and will act out of fear
Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Attractive. Occupation: Carter
Voice: Sore throat, cough
Attributes [hide]
Medium (5'9") Tiefling, Lawful Evil (CR 8)
Armor Class 10
Hit Points 56 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 15 (+2) | 17 (+3) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Draconic, Terran, Orc
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 100 pp.
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Their contribution stands as a beacon of hope for all adventurers!