Pallabar Gummen, Male Gnome [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a black and brown robe with the hood down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born in the east, but his parents moved at a very young age to the west. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Immigrant. Occupation: Sculptor
Voice: Draws out vowels
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 21 (7d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 12 (+1) | 9 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Gnome
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 7000 sp. Fire opal pendant on a fine gold chain (1900 gp). An abacus with copper, silver and gold markers (110 gp). Fire opal pendant on a fine gold chain (1900 gp).
Hadarai Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. His hair is always cut to a buzz. His violet eyes dart from person to person.
Personality: He is calm most of the time but flees social interaction. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He is a Jackalwere in disguise. As a young adult he joined a group advocating for an improvement in Elven conditions. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk; and elven compassion
Ideals: Fighting. Flaws: Shy, Fearful, Racist. Bonds: Adventurer. Occupation: Apothecary
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 10 (+0) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Ignan, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 60 gp.
Bertram Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, and he perpetually has his sai ready. He wears a broad hat to hide his balding. He has brown eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He feeds upon the attention of others.
History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Bertram took refuge in the large cave and found the beat up sai and armor he uses now. He now spends his time doing works of charity.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist. Bonds: Attractive, Military, Nature. Occupation: Ruler
Voice: Russian accent
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 11)
Armor Class 13
Hit Points 43 (11d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Auran, Gnome, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +6
Possessions: Chrysoberyl (150 gp). Moonstone (40 gp). Red-brown spinel (150 gp). Peridot (40 gp). Smoky quartz (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thoradin Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man wears a fancy brown suit. He wears a Stetson hat to hide his balding. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is calm most of the time but flees social interaction. Thoradin enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He got into the Stylist business at a young age. Cursed with vampirism at a very young age, Thoradin has worked very hard to control his curse. He then took over the family business and is one of the better Stylist for hire.
Motivation: Wants to open a new tavern.
Flaws: Shy, Hedonist, Disease. Bonds: Attractive, Poor, Job. Occupation: Stylist
Voice: Whispers
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 4)
Armor Class 14
Hit Points 34 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 18 (+4) | 16 (+3) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 1d10+4, Ranged +6 / 1d10+4, Grapple +4
Possessions: 600 gp.
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