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NPC Generator

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Advanced [show]


Cairn Wit, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man likes to wear ponchos typically of a light green in addition to tight pants and is in decent physical shape. His dark red hair is singed and shortened. He wears round tiny glasses practically rammed into his face.

Personality: Abrasive and pushy, he has a hard time making friends. He is obsessed with a lost civilization.

History: He was born on a small isolated farm. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: His spouse's relatives view him with great suspicion; and he's repulsed by the pc

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Nature, Family. Occupation: Priest

Voice: German accent

Attributes [hide]

Cairn Wit, Male Tiefling Bard 6
Medium (5'1") Tiefling, Lawful Good (CR 6)
Armor Class 9
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)10 (+0) 18 (+4)15 (+2)
Skills Animal Handling +7, Athletics +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Don Enfield, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'3" and is renowned for his bright yellow suits and hats. He sports a long red beard, and similarly colored long hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Confrontational and typically high on some drug or another. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Sold as a small child to a brothel owner, Don was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents enrolled him in a Warlock school at a young age so that he could practice his druidic talents. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and wants to open a new tavern

Ideals: Gifted. Flaws: Addict. Bonds: Adventurer, Mentor, Job. Occupation: Apothecary

Voice: Sighs a lot, exhausted

Attributes [hide]

Don Enfield, Male Human Warlock 1
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)14 (+2) 16 (+3)13 (+1)
Skills Performance +3, Religion +4
Senses Passive Perception 13
Languages Common, Gnome, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 1 Masterwork Heavy steel shield.


Social Check DCs


Arumawann Silverthread, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears suspenders and green workpants. His shirt is brown, and he wears a heavy green leather apron most of the time. He has a black handlebar mustache and slicked back black hair. He has brown eyes.

Personality: He is mildly Gnome supremacist, though he does not identify as such. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in the north to a Beggar, Arumawann learned a great deal about his mother's area of expertise. His mother took him hunting and taught him how to get in the mind of other creatures. He now spends his time doing works of charity.

Motivation: Meet up once more with his childhood friend; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Racist. Bonds: Job, Nature, Adventurer. Occupation: Beggar

Voice: French accent

Attributes [hide]

Arumawann Silverthread, Male Gnome Expert 14
Small (3'4") Gnome, Lawful Evil (CR 14)
Armor Class 12
Hit Points 87 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)16 (+3) 16 (+3)12 (+1)
Skills Performance +6, Stealth +6
Senses Passive Perception 13
Languages Common, Gnome, Infernal, Gnoll, Elven
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1

Possessions: 6000 gp. Banded agate (8 gp). Moss agate (8 gp). Moss agate (8 gp). Rich purple corundum (800 gp). Red garnet (130 gp). Deep blue spinel (400 gp). Peridot (80 gp). Malachite (8 gp). Banded agate (8 gp). Golden yellow topaz (400 gp). Chrysoberyl (130 gp). Eye agate (8 gp). Fire opal (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Hadlee, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his kukri. He has done his best to style his blonde hair to look like a famous performer. He has green eyes and a blue hat with a green feather.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a very good compulsive liar and kleptomaniac.

History: Theodoric was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Theodoric grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Theodoric. He used his abilities to trick people and travel the world for free.

Motivation: Seeks redemption; and he has passion for adventuring and risk

Ideals: Joker. Bonds: Criminal record, Poor, Adventurer. Occupation: Sellsword

Voice: German accent

Attributes [hide]

Theodoric Hadlee, Male Human Wizard 1
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)14 (+2) 10 (+0)12 (+1)
Skills Athletics +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Auran, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 20 gp. Golden yellow topaz (200 gp).


Social Check DCs

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