Elegant In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He dresses well, typically a more casual-formal manner. His fur is short and brown. His otherwise smooth face is marked with small tiny scars.
Personality: He can speak with the recently deceased. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Born to a poor family in the city he treasured whatever gifts he got. He helped his mother out around the business and became quite the natural. He has worked as a Laborer like his mother before him.
Motivation: Expand his business.
Ideals: Gifted. Bonds: Attractive, Immigrant, Poor, Job. Occupation: Laborer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 20 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 10 (+0) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 800 gp. Moss agate (8 gp). Emerald (1600 gp). Peridot (20 gp).
Nadarr Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He is physically well-built. His bronze crest has been sun bleached extensively. He wears an eyepatch.
Personality: Cocky and sure of himself, he believes he is the best Painter born in the past three hundred years. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Nadarr took refuge in the ruined castle and found the beat up quarterstaff and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Further expansion of business.
Flaws: Ugly, Fearful. Bonds: Job, Religious, Nature. Occupation: Painter
Voice: Farmer accent
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 12)
Armor Class 11
Hit Points 77 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 18 (+4) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Infernal, Terran
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 200 pp. Large well-done wool tapestry (600 gp). A miniature golden chest with tiny emeralds lining the top (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ernest Pinkerton, Male Human [Permalink]
Personal [hide]
Description: This man tends to wear a yellow poncho over his likewise colored trousers and shirt. He is muscular with a powerful set of arms. He has moderate length red hair. His thin eyebrows rest above his beady hazel eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: His father raised him in a mountain cabin. His mother was a mechanic, and taught him how to fix just about anything. He has worked as a Mercenary like his mother before him.
Motivation: He wants revenge against brigands; and wants to open a new tavern
Ideals: Persistence. Flaws: Ugly. Bonds: Job, Enemies, Nature. Occupation: Mercenary
Voice: Spits words with contempt
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 8 (-1) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Druidic, Celestial
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 140 gp.
Gerald Palomarez, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is dressed in a clean pastel cloak covering his clean studded leather. His red hair is kept up in a ponytail inside a small hat. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Gerald is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hasn't been sleeping well lately.
Motivation: Seeks redemption.
Ideals: Extrovert, Opinionated. Flaws: Ugly, Insomniac. Bonds: Poor. Occupation: Animal Trainer
Voice: Relaxed voice
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Dwarven, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp.
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