Boddynock Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He has a slight overbite and is overall scrawny. He has wavy black hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He also hits on men, regardless of circumstances.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Since then, he has sought to make the best of life.
Motivation: He would like to get married and retire; and he's attracted to the pc
Ideals: Optimist. Flaws: Ugly. Bonds: Has a crush, Religious. Occupation: Hunter
Voice: Indian accent
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Druidic, Giant
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 1 Masterwork Light wooden shield.
Thomas Hybrid, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He dresses in collared shirts and wears a proper scarf over his head. Beneath his clothing is a huge mess of scar tissue. His hair is white and very short. His violet eyes dart from person to person.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was raised in a white middle class family as the only child. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Mayor and was forced into it by his family.
Ideals: Justice, Optimist. Flaws: Mundane. Bonds: Slave, Family. Occupation: Mayor
Voice: Creaky witch voice
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Evil (CR 13)
Armor Class 11
Hit Points 58 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 20 (+5) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Terran, Celestial, Ignan, Dwarven
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 |
Possessions: 2000 gp. Zircon (50 gp). Alexandrite (1200 gp). Rock crystal (50 gp). Jet (130 gp). Tiger eye turquoise (11 gp). Tourmaline (130 gp). Hematite (11 gp). Smoky quartz (50 gp). Alexandrite (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Medrash Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: He tends to wear a large green jacket. His white crest, when down, is lengthy. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He also is a firm believer in the manly ideal.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Locksmith arts, while his mother instructed him in etiquette, music and courtly manner. He took every job he could get his hands on, but the opportunities for Dragonborns in the west were limited. He now mingles about in high society.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Disciplined. Flaws: Addict, Impulsive. Bonds: Rich, Immigrant, Religious. Occupation: Locksmith
Voice: Scottish accent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 11)
Armor Class 9
Hit Points 45 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 15 (+2) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 2300 gp. Black pearl (1300 gp). Zircon (50 gp). Fiery yellow corundum (1500 gp). Malachite (12 gp). Golden yellow topaz (1300 gp). Lapis lazuli (12 gp). Black pearl (1300 gp).
Nimble Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his bow with his veritable burlap sack of a shirt. His orange fur is braided into rings. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has always had a great fascination with Tabaxi culture. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born into a rich family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mason work with an outfit from a few towns over. Mason work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Mason soon after.
Motivation: To prove his worth to the world; and sabotage a competitor
Flaws: Racist, Shy, Impulsive. Bonds: Rich, Job. Occupation: Mason
Voice: Sounds elderly
Attributes [hide]
Medium (6'1") Tabaxi, True Neutral (CR 9)
Armor Class 14
Hit Points 40 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 19 (+4) | 12 (+1) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Terran, Orc, Goblin
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +4
Possessions: 2000 gp.
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Their contribution stands as a beacon of hope for all adventurers!
