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NPC Generator

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Advanced [show]


Qemuel Quiet, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man tends to wear a large grey jacket. His chestnut hair is lengthy. He has a tattooed face.

Personality: He is irascible and easily irritated. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student he started as a Farmer, but he got bored and became a Gardener. He has built up a small fortune and can afford his own way.

Motivation: Wants a kiss; and he would like to get married and retire

Flaws: Antagonistic. Bonds: Religious, Rich, Job, Has a crush. Occupation: Gardener

Voice: Jamaican accent

Attributes [hide]

Qemuel Quiet, Male Tiefling Wizard 2
Medium (5'9") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)14 (+2) 12 (+1)14 (+2)
Skills Intimidation +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll, Giant
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 70 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Qemuel Panic, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and sports empty pouches on his belt. His dark red hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He hates Tieflings with a passion. As such he is filled with self loathing. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is a Doppelganger in disguise. A freak accident while working with his Butcher mother left him crippled. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants revenge against dire rats; and he desires power and/or immortality

Ideals: Entrepeneur. Flaws: Racist, Disease. Bonds: Adventurer, Enemies. Occupation: Barrister

Voice: Spits and sputters

Attributes [hide]

Qemuel Panic, Male Tiefling Warrior 2
Medium (5'4") Tiefling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)18 (+4) 15 (+2)16 (+3)
Skills Persuasion +5
Senses Passive Perception 12
Languages Common, Draconic, Undercommon, Goblin, Celestial
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 80 pp. Silver-plated steel longsword with jet jewel in hilt (600 gp). 2 Alchemist’s fire.


Social Check DCs


Orsik Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He dresses in grey turtlenecks beneath a brown coat with grey slacks. He has a hunchback. His auburn hair and beard is wavy and long. His ears are large.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a small toy that he constantly fidgets with.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Opinionated. Flaws: Ugly, Addict. Bonds: Religious, Mentor. Occupation: Healer

Voice: Boston accent

Attributes [hide]

Orsik Bloodkith, Male Dwarf Cleric 1
Medium (4'2") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)15 (+2) 15 (+2)11 (+0)
Skills Religion +4
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 120 gp.


Social Check DCs


Fragrant Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a white vest and prefers green and white shirts. His boots appear to have been at one point steel toed but are quite worn down, and he perpetually has his scythe ready. His beige fur is drawn into a tight pony tail with a card scrunchie. He has several tiny topaz earrings on each ear.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He plays an instrument quite well.

History: Born in a small village he learned the ways of the warrior from his mother. He struck it rich when he found rare goods in large quantities. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fragrant fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Disciplined, Artistic. Flaws: Ugly. Bonds: Rich. Occupation: Carter

Voice: Low and grunting

Attributes [hide]

Fragrant Fang, Male Tabaxi Rogue 9
Medium (6'10") Tabaxi, Neutral Evil (CR 9)
Armor Class 12
Hit Points 60 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)12 (+1) 9 (-1)12 (+1)
Skills Perception +2, Religion +4
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3

Possessions: 210 pp. Amethyst (120 gp). Silver pearl (120 gp). Malachite (8 gp). Citrine (80 gp). Carnelian (80 gp). Chrysoprase (80 gp). Golden yellow topaz (800 gp). Malachite (8 gp).


Social Check DCs

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