Eiravel Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears grey painted combat armor at almost all times. Beneath his clothing is a huge mess of scar tissue. With a patchy golden beard and wild golden hair. His hazel eyes are slightly larger than normal.
Personality: He is fixated on the number 71. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Eiravel is combative with any and all who dare try his patience in the slightest.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was taken as a slave by a traveling circus and forced to perform He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is not mentally stable, and does not behave rationally; and he is currently in port desperately looking for someone to get him out
Ideals: Justice. Flaws: Insane. Bonds: Slave, Religious. Occupation: Spice Merchant
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 7 (-2) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Giant
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
Borun Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: A middle-aged man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and is pretty ugly. He wears his white hair up. His eyes are likewise green.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He has set out to sabotage the competition.
Motivation: He has passion for adventuring and risk; and he'd like to take his coworkers down a peg
Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Job, Religious, Adventurer. Occupation: Engraver
Voice: Low and grunting
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 59 (6d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +4
Possessions: 500 gp.
Skirt Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a pastel coat over a white low-cut shirt, and a broad hat upon his head. His beige fur is lengthy and is close to two feet long. He is baby faced.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born blind and as such lacked many opportunities for work. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now mingles about in high society.
Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage
Flaws: Selfish, Fearful, Disease. Bonds: Rich, Family. Occupation: Bellfounder
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Good (CR 6)
Armor Class 11
Hit Points 24 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 10 (+0) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Celestial, Goblin
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 |
Possessions: 300 gp. Peridot (70 gp). Hematite (5 gp).
Adrik Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is wearing the road beaten gear of a warrior. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He has amber eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a great chef.
History: Adrik was raised in a hard working conservative environment. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Balancing his hectic life and new Marshal responsibilities is difficult.
Ideals: Fighting, Athletic, Gifted, Justice. Flaws: Antagonistic. Bonds: Job. Occupation: Marshal
Voice: American accent
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 10)
Armor Class 12
Hit Points 79 (10d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +4
Possessions: 2300 gp. Amber (140 gp). Brown-green garnet (140 gp). Coral (140 gp).
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