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NPC Generator

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Advanced [show]


Robert Roscoe, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a black vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his black boots flare out at the collars. His tied-back hair is auburn. He has gleaming, smiling brown eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a rivalry with the Church that dominates his actions; and to pay off his debts

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Religious, Debt. Occupation: Body Guard

Voice: Speaks through clenched teeth

Attributes [hide]

Robert Roscoe, Male Human Bard 1
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)9 (-1) 14 (+2)16 (+3)
Skills Deception +5, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Nicholas Kent, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears baggy yellow pantaloons and a blue scarf. His skin is also unnaturally pale. His hair is silver and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Nicholas hails from a village terrorized by gnolls. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He is untrained/undisciplined, which makes him dangerous.

Motivation: He feels threatened by others; and many gnolls want him driven away

Flaws: Ugly, Insane, Shy, Fearful. Bonds: Enemies. Occupation: Painter

Voice: Slow speaker

Attributes [hide]

Nicholas Kent, Male Human Bard 1
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)14 (+2) 17 (+3)16 (+3)
Skills History +4, Intimidation +5
Senses Passive Perception 13
Languages Common, Terran, Celestial
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 40 pp.


Social Check DCs


Great Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a lot of dark rich colors, with gold accents. He has wavy red fur. His yellow eyes dart from person to person.

Personality: Great is depressed about a lot of things. He tends to be a nihilist. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Great was born in the east. At a young age he loved to build and create. Through the years after Great was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Great's mother didn't care for him much, and the feeling was mutual. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Persistence. Flaws: Depressed, Antagonistic. Bonds: Attractive, Adventurer. Occupation: Ruler

Voice: Gruff and masculine

Attributes [hide]

Great Wing, Male Tabaxi Barbarian 10
Medium (5'5") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 53 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)12 (+1) 16 (+3)16 (+3)
Skills Acrobatics +6, Animal Handling +7
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +7

Possessions: 8000 sp. Gold and topaz bottle stopper cork (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). A silver and pearl hairclip (10 gp). A miniature golden chest with tiny emeralds lining the top (40 gp). A small bag of saffron. (10 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Beloril Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and red, and wears rings and necklaces with large, colorful gems. His auburn hair has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Guard arts, while his father instructed him in etiquette, music and courtly manner. He was taken from his home at a very young age. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Find a way to reverse the transformation of his brother; and money/treasure

Flaws: Shy, Forgetful. Bonds: Rich, Slave, In love, Family. Occupation: Guard

Voice: Spits and sputters

Attributes [hide]

Beloril Graybeard, Male Dwarf Fighter 1
Medium (4'2") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)9 (-1) 10 (+0)15 (+2)
Skills History +1, Nature +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 130 gp.


Social Check DCs

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