Hadarai Teinithra, Male Elf [Permalink]
Personal [hide]
Description: 5'5" and muscular, this southern man wears tight fitting clothing which further accentuates his frame. He wears his brown hair down. He has green eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Hadarai is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: When he was but 8 years old his parents immigrated from the south. Over the years he perfected his riding and shooting skills. Due to his spouse's obsession with being a Marshal they were divorced and he won custody of their daughter. He worked as a Ploughman, and he later adopted a second daughter.
Motivation: Marry his sister to traveling adventurers; and to unite with his sister
Ideals: Athletic, Persistence. Bonds: Attractive, Family, Immigrant, Nature. Occupation: Ploughman
Voice: Whispers
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 9)
Armor Class 14
Hit Points 35 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 12 (+1) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Auran
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +4
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Harvest Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 5'8". He is well dressed, constantly wearing a white suit, yellow shirt, and blue tie. He keeps his cinnamon fur in a flapper bob. His half smiles and blue eyes are beguiling and draw you in.
Personality: Eccentric and domineering, Harvest will drive conversation. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born in a small forest village. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been saving his money to try and buy his brother's freedom.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Extrovert, Fighting. Bonds: Attractive, Family, Nature. Occupation: Map Maker
Voice: Nasally tone
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Neutral (CR 16)
Armor Class 14
Hit Points 97 (16d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 12 (+1) | 11 (+0) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 900 pp. Obsidian (14 gp). Emerald (1400 gp). Malachite (14 gp). Rock crystal (30 gp). Tiger eye turquoise (14 gp).
Krimmon Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Halfling, and stands approximately 2'10". He wears dull white sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case, and his gloved hand is found clutching a flail. His white hair is singed and shortened. He has gleaming, smiling blue eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: The child of eastern immigrants he idolized his father. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He moves from town to town, unable to find a place to settle.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac
Ideals: Joker, Justice. Flaws: Ugly. Bonds: Criminal record, Immigrant. Occupation: Carter
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 21 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 1 Half-Plate. 1 Breastplate.
Naeris Mori, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears bulky grey painted plate armor. He has no hair. His face is scarred and worn.
Personality: He never swears and excessively uses polite adverbs when speaking. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Naeris was born in the west. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to work out more often; and wants to have a good time and be beloved
Ideals: Athletic, Optimist, Logical, Persistence. Flaws: Ugly. Occupation: Animal Trainer
Voice: Irish accent
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Good (CR 2)
Armor Class 13
Hit Points 20 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1100 sp.
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Their contribution stands as a beacon of hope for all adventurers!