Halimath Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is renowned for his bright grey suits and hats. He has shaved his head bald. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Halimath hails from a village terrorized by illithids. After coming to the age of reason, Halimath took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's also a talented Mortician, but doesn't like to broadcast it.
Motivation: Expand his business; and he loathes his own lifestyle
Ideals: Gifted. Flaws: Antagonistic, Depressed. Bonds: Job, Enemies. Occupation: Mercenary
Voice: Timid voice
Attributes [hide]
Medium (4'10") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 sp.
Gilbert Spalding, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light blue in addition to tight pants, and carries ceremonial daggers. With bright chestnut hair and a scraggly beard. He has a tattooed face.
Personality: He is irascible and easily irritated. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born to a pair of adventurers, Gilbert grew up listening to his mother's many stories. In his youth he was a Courier, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He'd like to take his coworkers down a peg; and he has money and likes to spend it
Ideals: Fighting. Flaws: Antagonistic, PTSD. Bonds: Job, Adventurer, Rich. Occupation: Farmer
Voice: Soothing and warm
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 18 (+4) | 14 (+2) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +6
Possessions: 20 gp. Onyx (30 gp). 1 Masterwork Common Ranged Weapon.
Thamior Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he likes to wear ponchos typically of a light pastel in addition to tight pants. His long blonde hair is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with his god.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He dropped out of school before completing his studies. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and several ex partners dislike his way of doing things and want revenge
Ideals: Logical, Entrepeneur. Flaws: Antagonistic, Insane. Bonds: Religious, Enemies. Occupation: Priest
Voice: Spanish accent
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 15 (+2) | 8 (-1) | 18 (+4) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Giant, Gnome, Gnoll
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
Possessions: 400 gp. Tiger eye turquoise (12 gp). Black pearl (900 gp). 2 Smokesticks. 1 Everburning torch. 2 Smokesticks. 4 Thunderstones.
Salasar Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: He typically wears white cloth garments or leather armor. He carries with him a set of axes on his belt, each one with a opal on the hilt. He has no crest. His eyes are gold and beady.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and he's repulsed by the pc
Ideals: Fighting. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Rich. Occupation: Beggar
Voice: Australian accent
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 9)
Armor Class 12
Hit Points 76 (9d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Draconic
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
Possessions: 1600 gp. Sardonyx (50 gp). Black star sapphire (900 gp). Freshwater pearl (6 gp). Lapis lazuli (6 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

