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NPC Generator

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Oren Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: A 2'10" southern man, he very much looks the part of a Bather. He wears his hair in dreadlocks. His skin is flawless and his brown eyes scan people very quickly.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He moved out north to avoid the crime he committed. He now owns his own business.

Motivation: Expand his business; and he is a bit of a kleptomaniac

Flaws: Cynical, Antagonistic. Bonds: Job, Attractive, Criminal record. Occupation: Bather

Voice: Sounds elderly

Attributes [hide]

Oren Sunmeadow, Male Halfling Druid 4
Small (2'10") Halfling, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)12 (+1) 14 (+2)14 (+2)
Skills Medicine +4, Nature +3
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Nelkin Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears silk and lounges about seductively. His hair is black and very short. His fierce amber eyes like to dwell on things.

Personality: Eccentric and domineering, Nelkin will drive conversation. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Nelkin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and to get a good night's sleep

Ideals: Extrovert. Flaws: Disease, Insomniac. Bonds: Attractive, Adventurer. Occupation: Gardener

Voice: Hard of hearing, loud

Attributes [hide]

Nelkin Hogcollar, Male Halfling Wizard 13
Small (3'3") Halfling, Neutral Good (CR 13)
Armor Class 12
Hit Points 22 (13d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)14 (+2) 18 (+4)15 (+2)
Skills History +6, Nature +6
Senses Passive Perception 14
Languages Common, Halfling, Sylvan, Goblin
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444444

Possessions: 1000 pp. Violet garnet (1500 gp). Moss agate (6 gp). Malachite (6 gp). Golden yellow topaz (1500 gp). Alexandrite (1500 gp). Violet garnet (1500 gp). Banded agate (6 gp). Iolite (70 gp). Sard (70 gp). Chalcedony (70 gp). 1 Medium magic item.


Social Check DCs


Peter Windsor, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He wears a robe, a symbol of the sun god around his neck, and a quarterstaff on his belt. His blonde hair is knotted and matted. He has a dull look in his hazel eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He is frequently practicing swordplay.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hasn't been sleeping well lately.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Antagonistic, Insomniac. Bonds: Military, Mentor. Occupation: Cartwright

Voice: Dutch accent

Attributes [hide]

Peter Windsor, Male Human Barbarian 5
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 50 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 15 (+2)10 (+0) 9 (-1)13 (+1)
Skills Animal Handling +2, Religion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +7 / 2d4+4, Grapple +4

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Dagger Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He very much looks the part of a Cartwright. He carries with him a set of greataxes on his belt, each one with a emerald on the hilt. His brown fur is thinning but still full. His ears are large.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He uses divination through singing.

History: Dagger was raised in a hard working conservative environment. He worked as a nervous Cartwright and found it very stressful. He became a Cartwright soon after.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Cartwright

Voice: Sighs a lot, exhausted

Attributes [hide]

Dagger Buttons, Male Tabaxi Cleric 10
Medium (6'3") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 57 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)12 (+1) 9 (-1)14 (+2)
Skills Acrobatics +7, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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