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NPC Generator

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Advanced [show]


Orsik Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He prefers to wear yellow pants and tee shirts. His long auburn hair is drawn into a two foot long braid. He has several tiny emerald earrings on each ear.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Further he is a bit of a stoner and is frequently out of it.

History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Orsik took refuge in the large cave and found the beat up hammer and armor he uses now. He has achieved small success as a Ruler.

Motivation: To be a Body Guard again; and he is unsatisfied with his job

Flaws: Addict, Ugly. Bonds: Rich, Job, Nature. Occupation: Ruler

Voice: Forgets to breathe while speaking

Attributes [hide]

Orsik Graybeard, Male Dwarf Ranger 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 11 (+0)12 (+1) 16 (+3)11 (+0)
Skills Athletics +6, Investigation +3
Senses Passive Perception 13
Languages Common, Dwarven, Celestial
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1200 sp. Deep green spinel (40 gp). Rhodochrosite (13 gp).


Social Check DCs


Dagger Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his white fur in a pixie cut. His hazel eyes dart from person to person to random spaces in the air.

Personality: Abrasive and pushy, he has a hard time making friends. Further he is a bit of a stoner and is frequently out of it.

History: He was born a particularly ugly child, much to the horror of his parents. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Antagonistic, Addict, Ugly. Bonds: Enemies. Occupation: Sage

Voice: Speaks in third person

Attributes [hide]

Dagger Prim Posies, Male Tabaxi Rogue 2
Medium (5'10") Tabaxi, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 10 (+0)15 (+2) 16 (+3)12 (+1)
Skills Athletics +2, History +4
Senses Passive Perception 13
Languages Common, Celestial, Ignan
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4

Possessions: 500 sp. 1 Climber’s kit.


Social Check DCs


Cressel Temerity, Male Tiefling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy purple stubble. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a hunchback. His purple hair, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.

Personality: He is calm most of the time but flees social interaction. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Cressel lived on a farm with his mother, near the main road leading to a nearby town. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has since lost track of the people in his past.

Motivation: He feels threatened by others.

Flaws: Ugly, Shy, Fearful. Bonds: Military, Family. Occupation: Doctor

Voice: Relaxed voice

Attributes [hide]

Cressel Temerity, Male Tiefling Rogue 12
Medium (5'11") Tiefling, Lawful Neutral (CR 12)
Armor Class 10
Hit Points 74 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)15 (+2) 15 (+2)21 (+5)
Skills Performance +9, Persuasion +9
Senses Passive Perception 12
Languages Common, Infernal, Celestial
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0

Possessions: 1000 gp. Red spinel (150 gp). Malachite (11 gp). Bloodstone (50 gp). Red garnet (150 gp). Violet garnet (300 gp). Obsidian (11 gp). Rose (50 gp). Red spinel (150 gp). Alexandrite (300 gp). Peridot (50 gp).


Social Check DCs


Borun Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He sports a flattop hair cut. His skin is flawless and his amber eyes scan people very quickly.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is harsh and unforgiving.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He's repulsed by the PC; and he feels kind of lost in life

Flaws: Depressed, Antagonistic, Mundane. Bonds: Poor, Attractive. Occupation: Seamstress

Voice: Puts emphasis on the wrong words

Attributes [hide]

Borun Honeypot, Male Halfling Aristocrat 1
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)16 (+3) 15 (+2)10 (+0)
Skills Performance +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Orc, Infernal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 4000 cp. Eye agate (15 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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