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NPC Generator

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Advanced [show]


Chem Rescue, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has styled his blue hair well, parting it to the right. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his silver eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Chem is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born to loving parents in a slum to the east. He has had some formal dancing training, and achieved minor success. By chance he met his sister recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a slave trader and was forced into it by his family

Ideals: Impeccable, Artistic. Bonds: Attractive, Family, Poor. Occupation: Slave Trader

Voice: Excited and jittery

Attributes [hide]

Chem Rescue, Male Tiefling Aristocrat 8
Medium (6'8") Tiefling, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 48 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 13 (+1)14 (+2) 9 (-1)15 (+2)
Skills Insight +2, Sleight of Hand +7
Senses Passive Perception 9
Languages Common, Elven, Aquan
Attacks Melee +2 / 2d10-1, Ranged +7 / 2d10+4, Grapple +4

Possessions: 1500 gp. Citrine (40 gp). Aquamarine (300 gp). Rock crystal (40 gp).


Social Check DCs


Spring Of Passion, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tattered old clothes, and he perpetually has his dagger ready. He has moderate length brown fur. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Abrasive and pushy, he has a hard time making friends. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born at the edge of vast forest. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Spring fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Nature. Occupation: Merchant

Voice: Mousy voice

Attributes [hide]

Spring Of Passion, Male Tabaxi Monk 1
Medium (5'10") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)14 (+2) 11 (+0)10 (+0)
Skills Acrobatics +3, Arcana +4
Senses Passive Perception 10
Languages Common, Terran, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +4

Possessions: 110 gp. 1 Masterwork Musical instrument.


Social Check DCs


Robert Rothenel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears very tight pants and wife beaters, though occasionally he sports a pastel coat. He has a very tight haircut. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He got into the Jeweler business at a young age. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has been a successful dealer in antiques buying low and selling high.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur. Flaws: Antagonistic, PTSD. Bonds: Job, Enemies. Occupation: Jeweler

Voice: Sounds elderly

Attributes [hide]

Robert Rothenel, Male Half-Elf Barbarian 5
Medium (5'10") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 36 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)17 (+3) 16 (+3)12 (+1)
Skills Arcana +6, Intimidation +4
Senses Passive Perception 13
Languages Common, Elven, Orc, Terran, Ignan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 1 Masterwork Musical instrument. 1 Masterwork Thieves’ tools. 1 Silk rope.


Social Check DCs


Chay Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 3'2". He wears a faded coat and loose pants complete with deerstalker hat, and his gloved hand is found clutching a scythe. His hair is short and silver. His blue eyes dart from person to person.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother took him hunting and taught him how to get in the mind of other creatures. He now spends his time doing works of charity.

Motivation: Seeks redemption.

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Criminal record, Nature. Occupation: Adventurer

Voice: Cold and demanding tone

Attributes [hide]

Chay Whispermouse, Male Halfling Monk 6
Small (3'2") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 50 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)12 (+1) 12 (+1)15 (+2)
Skills Intimidation +5, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 200 gp. Tiger eye turquoise (9 gp).


Social Check DCs

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