Purson Dignity, Male Tiefling [Permalink]
Personal [hide]
Description: 6'3" and muscular, this western man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears a colorful flower in his white hair. His skin is flawless and his silver eyes scan people very quickly.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He got into the Fortune-teller business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He struck the Fortune-teller job and began his own company from there.
Motivation: Retire the richest man in the west.
Ideals: Entrepeneur, Athletic, Passionate. Bonds: Attractive, Job. Occupation: Fortune-teller
Voice: Loud with bravado
Attributes [hide]
Medium (6'3") Tiefling, Lawful Good (CR 3)
Armor Class 14
Hit Points 9 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 18 (+4) | 11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: Hematite (15 gp). Alexandrite (900 gp). Deep blue spinel (900 gp).
Krimp Berkeley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a blue costume with the symbols of death on his torso. His skin is fair and his fingers are delicate and long. His silver hair is knotted and matted. His eyes are likewise amber.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born blind and as such lacked many opportunities for work. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his brother recently and the two have been together since.
Motivation: Wants his loneliness to end; and wants to raise his children well
Ideals: Professionalism. Flaws: Antagonistic, Disease. Bonds: Family, Has a crush. Occupation: Guard
Voice: Slow speaker
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 46 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 14 (+2) | 10 (+0) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: 1000 gp. Golden yellow topaz (1600 gp). Chrysoberyl (40 gp). Chalcedony (20 gp). Sard (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mehen Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears tattered old clothes. His green crest is kept up in a ponytail inside a Stetson hat. He has a tattooed face.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Mehen was born the youngest of three triplets. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. By chance he met his brother recently and the two have been together since.
Motivation: His spouse's relatives view him with great suspicion.
Flaws: Ugly, Sensitive, Antagonistic. Bonds: Family, Military. Occupation: Body Guard
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 14)
Armor Class 11
Hit Points 86 (14d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 17 (+3) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +3
Possessions: 2000 gp. Silver comb with moonstones (600 gp). Large well-done wool tapestry (600 gp). Cloth of gold vestments (30 gp). Sapphire pendant on gold chain (2200 gp). Gold and topaz bottle stopper cork (600 gp). Brass mug with jade inlays (600 gp). Silver comb with moonstones (600 gp). 1 Medium magic item.
Duergath Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across his face, he wears suspenders and white workpants. His shirt is red, and he wears a heavy white leather apron most of the time. His hair is black, silky, and of moderate length. He has several tiny ruby earrings on each ear.
Personality: Duergath is depressed about a lot of things. He tends to be a nihilist. Flattery will make him almost putty in your hands.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and he has money and likes to spend it
Flaws: Depressed, Selfish. Bonds: Attractive, Rich, Military. Occupation: Mercenary
Voice: Pronounces O like U
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 4)
Armor Class 11
Hit Points 25 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 17 (+3) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 | 6 |
Possessions: 100 gp. Rock crystal (70 gp). Azurite (7 gp). Rhodochrosite (7 gp). 1 Minor magic item.
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