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NPC Generator

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Advanced [show]


Erky Leffery, Male Gnome [Permalink]

Personal [hide]

Description: This light-skinned male is wearing colorful clothing, dressed as a Cartwright. He is tall, broad shouldered and powerfully built. His red hair is cut short with large spiked bangs in the front. His eyes are hazel and he is always smoking a pipe.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. After a long history of fighting, Erky and his spouse have recently divorced.

Motivation: He has money and likes to spend it.

Ideals: Philantrophist, Justice. Flaws: Antagonistic. Bonds: Rich. Occupation: Cartwright

Voice: growls and snarls, animalistic

Attributes [hide]

Erky Leffery, Male Gnome Cleric 4
Small (3'8") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 42 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 19 (+4)17 (+3) 11 (+0)15 (+2)
Skills History +5, Religion +5
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Ignan, Aquan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Nuraval Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a grey vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his grey boots flare out at the collars. He has wavy black hair. He wears round tiny glasses practically rammed into his face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He got into the Performer business at a young age. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He became a Performer soon after.

Motivation: Further expansion of business; and he is compelled to act according to his religious beliefs

Flaws: Antagonistic, Racist. Bonds: Attractive, Religious, Job. Occupation: Performer

Voice: Speaks like tongue is numb

Attributes [hide]

Nuraval Gorunn, Male Dwarf Druid 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)11 (+0) 14 (+2)11 (+0)
Skills Athletics +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 7000 cp.


Social Check DCs


Mord Allerton, Male Half-Orc [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a custom-built plate barding that's adorned with black lining and desert motifs. His chestnut hair is smooth and relatively long. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is obsessed with finding treasure.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends.

Ideals: Disciplined. Flaws: Addict. Bonds: Adventurer, Rich. Occupation: Shipwright

Voice: Italian accent

Attributes [hide]

Mord Allerton, Male Half-Orc Paladin 8
Medium (6'6") Half-Orc, True Neutral (CR 8)
Armor Class 12
Hit Points 44 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)7 (-2) 11 (+0)14 (+2)
Skills Investigation +1, Religion +1
Senses Passive Perception 10
Languages Orc
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 500 gp. Jasper (40 gp). Black opal (700 gp). Golden yellow topaz (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vrondiss Gygazzylyshrift, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is tall and muscular. He tends to wear a black poncho over his likewise colored trousers and shirt. His red crest is still thick. He has red eyes.

Personality: He is happy with his job as a Locksmith. He turns his eye from what people do, preferring to live and let live. The war was a terrible time for him, and Vrondiss does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born blind and as such lacked many opportunities for work. He was an athlete and attended two major summer competitions. He never won. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and he loathes his own lifestyle

Ideals: Athletic. Flaws: Depressed, Disease. Bonds: Job, Military. Occupation: Locksmith

Voice: Strong lisp

Attributes [hide]

Vrondiss Gygazzylyshrift, Male Dragonborn Adept 7
Medium (6'2") Dragonborn, True Neutral (CR 7)
Armor Class 11
Hit Points 32 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)16 (+3) 16 (+3)13 (+1)
Skills Animal Handling +6, Athletics +3
Senses Passive Perception 13
Languages Common, Sylvan, Elven, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 200 gp.


Social Check DCs

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