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Boddynock Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a weathered and beat up set of banded mail beneath an oversized white coat. His tied-back hair is auburn. He has a dull look in his amber eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Sold as a small child to a necromancer, Boddynock was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and gnomish compassion

Ideals: Extrovert. Flaws: Shy. Bonds: Mentor. Occupation: Mortician

Voice: French accent

Attributes [hide]

Boddynock Gobblefirn, Male Gnome Commoner 14
Small (3'6") Gnome, Chaotic Good (CR 14)
Armor Class 12
Hit Points 79 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)16 (+3) 9 (-1)14 (+2)
Skills Athletics +4, Stealth +6
Senses Passive Perception 9
Languages Common, Gnome, Giant, Gnoll, Infernal
Attacks Melee +4 / 4d6-1, Ranged +6 / 4d6+1, Grapple +6

Possessions: Gold music box (3000 gp). Golden circlet with four aquamarines (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frouse Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: This man stands a little under 3'3" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear black pants and tee shirts. He has styled his white hair well, parting it to the right. He has gleaming, smiling green eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He left for the east, certain he would find work there.

Motivation: He feels kind of lost in life; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Antagonistic, Depressed. Bonds: Criminal record, Military, Immigrant. Occupation: Cartwright

Voice: Scottish accent

Attributes [hide]

Frouse Oomtrowl, Male Gnome Bard 4
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 26 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 19 (+4)16 (+3) 11 (+0)13 (+1)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Gnoll, Celestial
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 26000 sp. Citrine (70 gp). Deep blue spinel (700 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Hamil Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he dresses like a well dressed Weaver does. His hair is long and golden with streaks of chestnut, and is pulled back with small white clips. His beard is chestnut, braided, and well cared for. He has a tattooed face.

Personality: Hamil speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is frequently practicing swordplay.

History: He was born in the west, but his parents moved at a very young age to the north. When Hamil reached his early adolescence his Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He's also a talented Fisher, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Bonds: Job, Military, Immigrant. Occupation: Weaver

Voice: Mumbles to self between sentences

Attributes [hide]

Hamil Underfoot, Male Halfling Sorcerer 16
Small (3'2") Halfling, Lawful Good (CR 16)
Armor Class 11
Hit Points 61 (16d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)14 (+2) 17 (+3)14 (+2)
Skills History +7, Intimidation +7
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Dwarven
Attacks Melee +5 / 4d10+0, Ranged +5 / 4d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1566666

Possessions: 11000 gp. Golden circlet with four aquamarines (4000 gp). Large well-done wool tapestry (400 gp). Embroidered silk and velvet mantle with numerous moonstones (2700 gp). Brass mug with jade inlays (400 gp). 1 Medium magic item.


Social Check DCs


Dynamic Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man does not wear sleeves and tends to eschew shirts when he can avoid it. His black fur is matted, messy, and big. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to make people angry or surprised. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to a pair of big game hunters, but was frequently ill as a child. While studying, he fell in love. They married and had a son. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and wishes to resurrect an old love

Flaws: Ugly, Antagonistic, Disease. Bonds: Poor, In love. Occupation: Layabout

Voice: Soothing and warm

Attributes [hide]

Dynamic Shore, Male Tabaxi Aristocrat 2
Medium (6'4") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)14 (+2) 9 (-1)14 (+2)
Skills Investigation +4, Religion +4
Senses Passive Perception 9
Languages Common, Draconic, Druidic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1900 sp. Deep green spinel (40 gp). Rhodochrosite (4 gp). Coral (40 gp). 1 Half-Plate.


Social Check DCs

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