Nuraval Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who has the majority of his body covered in plate, he is not a threatening figure. He has white hair. His face is covered beneath a completely black helmet.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is afraid of women and trembles around them
History: Nuraval was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Disciplined, Logical. Flaws: Shy. Bonds: Poor. Occupation: Tanner
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 12 (+1) | 17 (+3) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven, Terran, Halfling, Draconic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
Possessions: 190 gp. Hematite (6 gp). Star rose quartz (30 gp). Alexandrite (200 gp). 1 Masterwork Common Melee.
Dalgal Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is always cut to a buzz. He has gleaming, smiling violet eyes.
Personality: Dalgal is depressed about a lot of things. He tends to be a nihilist. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He loathes his own lifestyle.
Flaws: Depressed, Hedonist. Bonds: Rich, Attractive. Occupation: Marshal
Voice: Booming voice
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 101 (11d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 20 (+5) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Auran
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
Possessions: 800 gp. Silver comb with moonstones (500 gp). Gold dragon comb with red garnet eye (700 gp). Solid gold idol (300 gp). Golden circlet with four aquamarines (2000 gp). Gold dragon comb with red garnet eye (700 gp). Old masterpiece painting (600 gp).
Naeris Amastacia, Male Elf [Permalink]
Personal [hide]
Description: This man wears a well pressed and immaculate suit (or dress), and sports empty pouches on his belt. He has styled his black hair well, parting it to the right. He wears a mask on his face.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born in the west, but his parents moved at a very young age to the south. He took every job he could get his hands on, but the opportunities for Elves in the west were limited. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To share knowledge with the world; and to clean up the streets
Ideals: Entrepeneur, Persistence, Logical. Bonds: Guardian, Immigrant. Occupation: Detective
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 13)
Armor Class 13
Hit Points 77 (13d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 12 (+1) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Aquan, Goblin
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3
Possessions: 3000 gp. Iolite (20 gp). Bloodstone (20 gp). Carnelian (20 gp). Fire opal (1000 gp). Star rose quartz (20 gp). White pearl (40 gp). Azurite (6 gp). Alexandrite (1000 gp). Aquamarine (1000 gp). Rhodochrosite (6 gp). 1 Medium magic item.
Astar Dare, Male Tiefling [Permalink]
Personal [hide]
Description: Standing 6'4", this man wears a pastel shirt with thin black vertical stripes and yellow pants. He keeps his brown hair in a flapper bob. His eyes are likewise red. His teeth are yellowed and unaligned.
Personality: He snorts whenever he laughs or is feeling confident. He is a great chef.
History: Born to a pair of adventurers, Astar grew up listening to his father's many stories. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He doesn't get along with people that don't share his tastes; and he desires power and/or immortality
Ideals: Gifted, Persistence, Impeccable. Flaws: Ugly. Bonds: Adventurer. Occupation: Sailor
Voice: Smooth and feminine
Attributes [hide]
Medium (6'4") Tiefling, True Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 8 (-1) | 18 (+4) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Aquan, Druidic, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 500 gp. 1 Antitoxin. 1 Antitoxin.
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Their contribution stands as a beacon of hope for all adventurers!

