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NPC Generator

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Advanced [show]


Morg Gracey, Male Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky man sports brown clothing, slightly heavier than average wear. He has wavy black hair. His thin eyebrows rest above his beady hazel eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is obsessed with a lost civilization.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and meet up once more with his childhood friend

Ideals: Logical. Flaws: Ugly, Shy, Insane. Bonds: Adventurer. Occupation: Stylist

Voice: Thin and wheezing

Attributes [hide]

Morg Gracey, Male Half-Orc Warrior 7
Medium (5'0") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 75 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)8 (-1) 13 (+1)11 (+0)
Skills Deception +3, History +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 12000 sp. Star rose quartz (30 gp). Red garnet (90 gp). Alexandrite (1600 gp). Tourmaline (90 gp).


Social Check DCs


Einkil Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a well pressed and immaculate suit (or dress). His hair is greying and his face has many wrinkles. His face is scarred and worn.

Personality: He is happy with his job as a Laborer. He turns his eye from what people do, preferring to live and let live. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His parents moved while he was still in utero so he is the first generation to be born here. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now mingles about in high society.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Ugly. Bonds: Job, Rich, Immigrant, Military. Occupation: Laborer

Voice: Jittery and nervous

Attributes [hide]

Einkil Holderhek, Male Dwarf Bard 2
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)13 (+1) 17 (+3)11 (+0)
Skills Persuasion +2, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 1700 sp. 1 Healer’s kit.


Social Check DCs


Harbek Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: 4'1" and lanky with angular features, he is an attractive figure. He wears yellow leather gloves, a yellow jacket, and tight pants. He has done his best to style his white hair to look like a famous performer. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is obsessed with finding treasure.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Harbek abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Harbek and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Harbek discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Harbek fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Disease, Insomniac. Bonds: Attractive, Adventurer. Occupation: Sellsword

Voice: Dutch accent

Attributes [hide]

Harbek Foamtankard, Male Dwarf Warlock 5
Medium (4'1") Dwarf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 38 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)14 (+2) 11 (+0)7 (-2)
Skills Nature +5, Survival +3
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Orc
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Fire opal pendant on a fine gold chain (1500 gp). Gold and topaz bottle stopper cork (400 gp). Large well-done wool tapestry (400 gp).


Social Check DCs


Azaki Netyoive, Male Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear tan clothing when he does not wear armor. His moppish black hair is in a traditional bowl cut. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is very quiet and rarely speaks above a whisper. He is harsh and unforgiving.

History: He was born blind and as such lacked many opportunities for work. Azaki abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He got away from his former life and has fallen to alcoholism.

Motivation: He's attracted to the PC; and he has a crush on the local glassblower

Flaws: Addict, Shy, Antagonistic, Disease. Bonds: Adventurer, Has a crush. Occupation: Sculptor

Voice: Eastern European accent

Attributes [hide]

Azaki Netyoive, Male Half-Elf Barbarian 4
Medium (5'2") Half-Elf, True Neutral (CR 4)
Armor Class 13
Hit Points 40 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)13 (+1) 16 (+3)8 (-1)
Skills Sleight of Hand +5, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs

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