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NPC Generator

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Advanced [show]


Edge In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and wears many layers of old clothing at all times. His cinnamon fur is still thick. This green eyed northerner is not easily forgotten.

Personality: He is happy with his job as a Merchant. He turns his eye from what people do, preferring to live and let live. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born at the edge of vast mountains. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now owns his own business.

Motivation: Balancing his hectic life and new Merchant responsibilities is difficult.

Flaws: Ugly. Bonds: Poor, Job, Slave, Nature, Military. Occupation: Merchant

Voice: Boston accent

Attributes [hide]

Edge In Shadow, Male Tabaxi Ranger 10
Medium (5'2") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 51 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)11 (+0) 10 (+0)14 (+2)
Skills Deception +6, Performance +6
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 7000 sp. Malachite (6 gp). Lapis lazuli (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Caeldrim Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear green pants and tee shirts. He has done his best to style his silver hair to look like a famous performer. His eyes, though not visible through his cowl, are green.

Personality: He speaks before he thinks and is too direct. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Marshal for hire.

Motivation: His relatives are trying to arrange a marriage; and he is compelled to act according to his religious beliefs

Ideals: Athletic. Flaws: Impulsive. Bonds: Job, Religious, Family. Occupation: Marshal

Voice: Switch between two voices

Attributes [hide]

Caeldrim Sylvaranth, Male Elf Cleric 3
Medium (4'8") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)13 (+1) 12 (+1)13 (+1)
Skills Animal Handling +3, Stealth +3
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 6000 cp.


Social Check DCs


Rurik Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many green ritualistic tattoos. He wears a white collared shirt and green pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His long golden hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away.

Ideals: Fighting. Flaws: Insane, Greedy, Antagonistic. Bonds: Mentor. Occupation: Gardener

Voice: Cold and demanding tone

Attributes [hide]

Rurik Orcfoe, Male Dwarf Sorcerer 4
Medium (4'3") Dwarf, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 21 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)10 (+0) 12 (+1)10 (+0)
Skills Nature +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 300 gp. Citrine (30 gp). Deep blue spinel (200 gp). Emerald (400 gp). Violet garnet (200 gp). 1 Minor magic item.


Social Check DCs


Oloric Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his blonde hair in a flapper bob. His violet eyes dart from person to person to random spaces in the air.

Personality: He is almost excessively polite to everyone, even when angry. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Born in the south to a Shepherd, Oloric learned a great deal about his mother's area of expertise. His mother was a soldier and died while he was still young. Oloric was left his mother's suit of armor and trained in its use and care. He tends to his Shepherd job now, and dutifully fulfills any obligations he has.

Motivation: He would like to get married and retire; and wants his loneliness to end

Ideals: Artistic. Flaws: Shy. Bonds: Job, Military, Has a crush. Occupation: Shepherd

Voice: Can't modulate volume

Attributes [hide]

Oloric Goblinbane, Male Dwarf Ranger 3
Medium (4'4") Dwarf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 18 (+4)14 (+2) 10 (+0)11 (+0)
Skills Persuasion +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 400 gp.


Social Check DCs

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