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NPC Generator

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Advanced [show]


Nicholas Blankley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars. He wears his golden hair down. His eyes are green and he is always smoking a pipe.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the east to a Barkeep, Nicholas learned a great deal about his mother's area of expertise. A freak accident while working with his Roofer mother left him crippled. He has drifted from career to career and currently works as a Barkeep.

Motivation: To prove his worth to the world; and wants to open a new tavern

Ideals: Passionate. Flaws: Secretive, Disease, Impulsive. Bonds: Job. Occupation: Barkeep

Voice: Booming voice

Attributes [hide]

Nicholas Blankley, Male Human Sorcerer 9
Medium (6'0") Human, True Neutral (CR 9)
Armor Class 11
Hit Points 17 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 9 (-1)12 (+1) 11 (+0)10 (+0)
Skills Deception +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 500 gp. Obsidian (16 gp).


Social Check DCs


Krimmon Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: This man stands a little under 3'0" and is a bit bulky. He is very muscular particularly in the legs. He wears tattered old clothes. His hair is short and auburn. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He pushes his goals aggressively. He is also a coward if confronted.

History: Gifted from a young age, Krimmon studied abroad. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has been saving his money to try and buy his brother's freedom.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his daughter

Ideals: Gifted. Flaws: Ugly, Greedy, Fearful. Bonds: Family. Occupation: Barrister

Voice: Uses lots of figures of speech

Attributes [hide]

Krimmon Wiseacre, Male Halfling Ranger 6
Small (3'0") Halfling, Chaotic Good (CR 6)
Armor Class 15
Hit Points 42 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 13 (+1)9 (-1) 15 (+2)16 (+3)
Skills Deception +6, Persuasion +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 900 gp.


Social Check DCs


Travok Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He usually wears his yellow robe and has his lance always slung over his shoulder, marred by sweets. He is bald on top and has large blonde tufts of hair around his ears. His blue unseeing eyes seem to look past you.

Personality: His tongue was cut out and he uses sign language. He is lazy and tries to find solutions quickly.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He has been saving his money to try and buy his sister's freedom.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Flaws: Ugly, Disease, Lazy. Bonds: Rich, Family. Occupation: Guard

Voice: French accent

Attributes [hide]

Travok Rumnaheim, Male Dwarf Commoner 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)18 (+4) 18 (+4)14 (+2)
Skills Insight +6, Investigation +6
Senses Passive Perception 14
Languages Common, Dwarven, Gnoll, Abyssal, Druidic, Goblin
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 240 gp. 1 Masterwork Common Melee.


Social Check DCs


Ernest Hildenman, Male Half-Elf [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he is well dressed, but even with his fine clothing he looks run-down. His auburn hair is drawn into a tight pony tail with a dagger scrunchie. His violet eyes are slightly larger than normal.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He invites people to come help in his community garden.

History: Born in the west to a Assassin, Ernest learned a great deal about his father's area of expertise. A gifted student he started as a Ploughman, but he got bored and became a Assassin. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Marry his brother to traveling adventurers; and an old rival family wants him found

Ideals: Philantrophist. Flaws: Shy. Bonds: Job, Adventurer, Family. Occupation: Assassin

Voice: Hard of hearing, loud

Attributes [hide]

Ernest Hildenman, Male Half-Elf Rogue 1
Medium (5'2") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)12 (+1) 10 (+0)8 (-1)
Skills History +3, Performance +1
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 500 sp. Sard (40 gp). 2 Smokesticks.


Social Check DCs

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