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NPC Generator

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Fonkin Daergel, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his hair in dreadlocks. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He got into the Farmer business at a young age. He worked as a nervous Farmer and found it very stressful. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fonkin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Doesn't want to be a Farmer and was forced into it by his family.

Ideals: Fighting. Flaws: Shy. Bonds: Rich, Attractive, Family, Job. Occupation: Farmer

Voice: Mousy voice

Attributes [hide]

Fonkin Daergel, Male Gnome Rogue 8
Small (3'7") Gnome, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 53 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)12 (+1) 9 (-1)13 (+1)
Skills Acrobatics +4, Deception +4
Senses Passive Perception 9
Languages Common, Gnome, Halfling
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +4

Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ribbles Gummen, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses in collared shirts and wears a proper scarf over his head. He wears his silver hair up in a very large beehive style do. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.

Motivation: He's looking for his big break; and he is greedy

Ideals: Joker. Flaws: Disease. Bonds: Attractive, Adventurer, Rich. Occupation: Gardener

Voice: Speaks in third person

Attributes [hide]

Ribbles Gummen, Male Gnome Commoner 4
Small (3'8") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 10 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)13 (+1) 16 (+3)12 (+1)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Ignan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Krimp Acton, Male Half-Orc [Permalink]

Personal [hide]

Description: He usually wears his white robe and has his sai always slung over his shoulder. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a butterfly on it. His white hair has been sun bleached extensively. His eyes are brown and beady.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He comes from a rich southern family. Through the years after Krimp was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Krimp's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Krimp and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Ugly, Selfish, Antagonistic. Bonds: Rich. Occupation: Courier

Voice: Dutch accent

Attributes [hide]

Krimp Acton, Male Half-Orc Wizard 1
Medium (5'11") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 9 (-1)12 (+1) 14 (+2)10 (+0)
Skills Insight +4, Nature +3
Senses Passive Perception 12
Languages Common, Orc, Sylvan
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 400 sp. White pearl (120 gp). 3 Tanglefoot bags.


Social Check DCs


Hunter Melancon, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear black clothing when he does not wear armor. He has a small bristly mustache and wavy auburn hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He does not trust anyone and sleeps with one eye open.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He has been saving his money to try and buy his sister's freedom.

Motivation: To unite with his sister; and he's in love

Flaws: Insomniac. Bonds: Attractive, Enemies, Slave, Family, Has a crush. Occupation: Architect

Voice: Eastern European accent

Attributes [hide]

Hunter Melancon, Male Human Wizard 1
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)15 (+2) 12 (+1)14 (+2)
Skills Arcana +4, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 130 gp.


Social Check DCs

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