Stannor Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He tends to wear a large tan jacket. He keeps his long black hair kept up in a rat tail. His skin is flawless and his blue eyes scan people very quickly.
Personality: He is very quiet and rarely speaks above a whisper. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He got into the Animal Trainer business at a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has a crush on the local Courier; and wants his loneliness to end
Ideals: Optimist. Flaws: Shy. Bonds: Attractive, Job, Adventurer, Has a crush. Occupation: Animal Trainer
Voice: Booming voice
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 9 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 11000 cp.
Barendd Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has styled his brown hair well, parting it to the right. He has amber eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a bit of a xeno-phobe, disliking non-Dwarves.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Map Maker arts, while his father instructed him in etiquette, music and courtly manner. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting goblins, the young Barendd began to lead the lost caravan. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Someone believes him a fraud; and dwarven compassion
Ideals: Athletic, Justice, Entrepeneur. Flaws: Racist. Bonds: Rich, Enemies. Occupation: Map Maker
Voice: Rolls R's
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 14 (+2) | 16 (+3) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnome, Auran, Goblin
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Wiggens Welber, Male Gnome [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'8" has a big stupid grin on his face most of the time. He is well dressed, but even with his fine clothing he looks run-down. His hair, while still mostly red, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.
Personality: He can speak with the recently deceased. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born to a pair of adventurers, Wiggens grew up listening to his mother's many stories. When Wiggens reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.
Motivation: He's in love; and he wants to get laid
Ideals: Gifted, Professionalism. Bonds: Adventurer, Military, Has a crush. Occupation: Apothecary
Voice: Draws out vowels
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Fax Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a simple yellow robe with black stripes complete with hood. His bronze crest has been sun bleached extensively. He has a dull look in his red eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. The war was a terrible time for him, and Fax does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Gifted from a young age, Fax studied abroad. After coming to the age of reason, Fax took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He feels kind of lost in life.
Ideals: Gifted. Flaws: Selfish, Depressed. Bonds: Military. Occupation: Barrister
Voice: Old Prospector
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 5)
Armor Class 9
Hit Points 35 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 17 (+3) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 600 gp.
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Their contribution stands as a beacon of hope for all adventurers!