Alvyn Beren, Male Gnome [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His chestnut hair is lengthy. His eyes are a pleasant amber.
Personality: He is witty, but his monotone delivery comes off as unnerving Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and to get a good night's sleep
Ideals: Joker. Flaws: Ugly, Disease, Insomniac. Bonds: Rich. Occupation: Blacksmith
Voice: Speaks in third person
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 1200 sp.
Gerbo Ningel, Male Gnome [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears many layers of old clothing at all times. His skin is also unnaturally pale. His white hair is cut short with large spiked bangs in the front. He wears round tiny glasses practically rammed into his face.
Personality: He has a massive crush on the younger sibling of the Fortune-teller who has hired him part-time. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: His mother raised him in a mountain cabin. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a crush on the local Sailor; and he would like to get married and retire
Ideals: Athletic. Flaws: Ugly. Bonds: Poor, Has a crush, Immigrant, Nature. Occupation: Fortune-teller
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 31 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 18 (+4) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: Just what you see.
Tarhun Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He tends to wear a green poncho over his likewise colored trousers and shirt. His gold crest is lengthy and is close to two feet long. His thin eyebrows rest above his beady gold eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He always tries to repair and not replace. It was this mentality that drove him into the Bricklayer business.
History: When he was but 7 years old his parents immigrated from the east. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has decided he is irredeemable; and he feels kind of lost in life
Ideals: Persistence. Flaws: Ugly, Depressed. Bonds: Immigrant, Criminal record. Occupation: Bricklayer
Voice: Soft and melodious
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 9)
Armor Class 12
Hit Points 62 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 17 (+3) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Goblin
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
Possessions: Chalcedony (70 gp). Deep green spinel (130 gp). Deep green spinel (130 gp). Canary diamond (4000 gp). Brown-green garnet (130 gp). Deep blue spinel (1100 gp). Fire opal (500 gp). Sardonyx (70 gp).
Uraim Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: 4'3" and muscular, this northern man wears silk and lounges about seductively. His long white hair is drawn into a two foot long braid. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is witty, but his monotone delivery comes off as unnerving Animals are drawn to him, and he is able to talk to them.
History: He was born in a small forest village. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often.
Ideals: Athletic, Joker, Gifted. Bonds: Attractive, Nature. Occupation: Spy
Voice: Spanish accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 66 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +4
Possessions: 2000 gp. Large well-done wool tapestry (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Black velvet mask with numerous citrines (110 gp).
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