Fax Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender man dresses well, wearing brown shirts, loose pants, and blazers most of the time. He keeps his long silver crest kept up in a rat tail. His eyes are red and he is always smoking a pipe.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His job bores him to no end. He has decided to make it more interesting.
History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Adventurer, Criminal record. Occupation: Blacksmith
Voice: Smoker's lung
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 22 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 4000 sp.
Vrondiss Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: An older man who wears baggy green pantaloons and a blue scarf, he is not a threatening figure. His scarlet crest has been sun bleached extensively. His gold eyes lackadaisically let the world flow into them.
Personality: Vrondiss is depressed about a lot of things. He tends to be a nihilist. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born at the edge of vast desert. From there he went from mercenary job to mercenary job. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.
Motivation: To clean up the streets; and meet up once more with his childhood friend
Flaws: Depressed, Disease. Bonds: Adventurer, Nature, Guardian. Occupation: Map Maker
Voice: Can't modulate volume
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 10)
Armor Class 13
Hit Points 47 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 9000 sp. Rhodochrosite (16 gp). Chrysoprase (70 gp). Citrine (70 gp). Rock crystal (70 gp). Sardonyx (70 gp). Golden yellow topaz (1500 gp). Jet (120 gp). Amethyst (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lucan Hanali, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is renowned for his bright green suits and hats. His long blonde hair reaches down to his waist. He has gleaming, smiling hazel eyes.
Personality: He is mildly Elf supremacist, though he does not identify as such. He is afraid of women and trembles around them
History: He was born in the north. He was an athlete and attended two major summer competitions. He never won. He is searching for what he claims is his rightful reward.
Motivation: He loathes his own lifestyle; and he desires power and/or immortality
Ideals: Athletic. Flaws: Racist, Shy, Depressed. Bonds: Immigrant, Adventurer. Occupation: Barber
Voice: Russian accent
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 8 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Naeris Osav, Male Half-Elf [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears a blue wide-brimmed hat and blue clothes. His tied-back hair is golden. His ears are large.
Personality: Naeris wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... Flattery will make him almost putty in your hands.
History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Naeris took refuge in the ruined castle and found the beat up hammer and armor he uses now. He has dedicated himself to building a better kind of golem.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Disciplined. Flaws: Ugly, Selfish. Bonds: Nature, Adventurer, Job. Occupation: Jeweler
Voice: Relaxed voice
Attributes [hide]
Medium (4'9") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 20 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 |
Possessions: 600 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
