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NPC Generator

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Advanced [show]


Astar Brilliance, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He prefers to wear green clothing when he does not wear armor. His hair is greying and his face has many wrinkles. His half smiles and gold eyes are beguiling and draw you in.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is afraid of women and trembles around them

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: To protect his home; and obtaining odd cultural tiefling artifacts is his passion

Ideals: Gifted. Flaws: Cynical, Shy. Bonds: Attractive, Adventurer, Guardian. Occupation: Butcher

Voice: Gruff and masculine

Attributes [hide]

Astar Brilliance, Male Tiefling Warlock 5
Medium (5'5") Tiefling, Lawful Good (CR 5)
Armor Class 12
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)12 (+1) 17 (+3)17 (+3)
Skills History +4, Stealth +5
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vondal Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 4'4" and is a bit bulky. He is very muscular particularly in the legs. He wears dark leathers with embroidery. His feathered hat is riddled with cuts and holes. His green eyes lackadaisically let the world flow into them.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: The child of a Crown-heir, who enjoyed hunting, Vondal was taken on many hunting expeditions. Vondal liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A rival would like him out of the picture; and he's repulsed by the pc

Flaws: Ugly, Antagonistic, Insane. Bonds: Criminal record, Nature. Occupation: Stylist

Voice: Forgets to breathe while speaking

Attributes [hide]

Vondal Goldfinder, Male Dwarf Fighter 2
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)10 (+0) 11 (+0)9 (-1)
Skills Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 4000 cp.


Social Check DCs


Orsik Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His hair is cut close to his head. His eyes are a pleasant green.

Personality: He likes to make people angry or surprised. Animals are drawn to him, and he is able to talk to them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was taken as a slave by a traveling circus and forced to perform After a long history of fighting, Orsik and his spouse have recently divorced.

Motivation: He is currently in port desperately looking for someone to get him out; and he seems to be bored by most things

Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Slave. Occupation: Animal Trainer

Voice: Soft and melodious

Attributes [hide]

Orsik Rumnaheim, Male Dwarf Paladin 2
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)14 (+2) 13 (+1)15 (+2)
Skills Nature +4, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Aquan
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 60 gp. 1 Everburning torch.


Social Check DCs


Two Llamas Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a brown shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. His fur is cut close to his head. His eyes are likewise blue.

Personality: Aggressive, abrasive, and angry, Two Llamas embodies much of what other species detest in the Tabaxis. Around other people he will do his best to conceal his emotions and appear jolly.

History: Sold as a small child to a slaver, Two Llamas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to work out more often.

Ideals: Athletic, Logical. Flaws: Antagonistic, Shy. Bonds: Mentor. Occupation: Performer

Voice: Gruff and masculine

Attributes [hide]

Two Llamas Peak, Male Tabaxi Ranger 10
Medium (5'2") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 48 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)16 (+3) 11 (+0)14 (+2)
Skills Medicine +4, Nature +7
Senses Passive Perception 10
Languages Common, Druidic, Abyssal, Goblin
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 900 gp. Rock crystal (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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