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NPC Generator

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Advanced [show]


Gilthur Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'0". He is well dressed, but even with his fine clothing he looks run-down, and his gloved hand is found clutching a flail. His white hair is lengthy. His eyes are likewise blue.

Personality: Gilthur hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He made a point of taking high paying jobs and getting most of it up front. During his travels, Gilthur and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gilthur discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gilthur fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Artistic. Flaws: Disease, Insomniac. Bonds: Adventurer, Rich. Occupation: Blacksmith

Voice: Sleepy voice

Attributes [hide]

Gilthur Gorunn, Male Dwarf Expert 5
Medium (4'0") Dwarf, Lawful Good (CR 5)
Armor Class 10
Hit Points 29 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)14 (+2) 13 (+1)7 (-2)
Skills Medicine +4, Religion +5
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 4000 sp.


Social Check DCs


Alberich Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He wears green trousers with violet and white striped suspenders. He wears various colorful collared shirts. His attire stands in sharp contrast to his shortbow, which is beautifully polished and possesses an ornate carving of a skull on it. His silver hair is lengthy and is close to two feet long. His fair skin shows little sign of his aristocratic breeding.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: A powerful necromancer made him what he is. At a young age his father died while driving off some gnolls. His mother being the stubborn sort decided to stay and helped train him in shortbow use. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alberich fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants revenge against gnolls; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Enemies, Mentor. Occupation: Mayor

Voice: Hard of hearing, loud

Attributes [hide]

Alberich Gorunn, Male Dwarf Barbarian 12
Medium (4'4") Dwarf, Neutral Good (CR 12)
Armor Class 10
Hit Points 94 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)14 (+2) 13 (+1)10 (+0)
Skills Perception +5, Stealth +4
Senses Passive Perception 14
Languages Common, Dwarven, Draconic, Ignan
Attacks Melee +3 / 3d10-1, Ranged +4 / 3d10+0, Grapple +0

Possessions: Fiery yellow corundum (1600 gp). Freshwater pearl (9 gp). Bloodstone (20 gp). Chalcedony (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raymond Watson, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears grey painted combat armor at almost all times. He is physically well-built. With bright red hair and a scraggly beard. He wears a mask on his face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is lazy and tries to find solutions quickly.

History: Raymond was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He helped his mother out around the business and became quite the natural. He moves from town to town, unable to find a place to settle.

Motivation: Balancing his hectic life and new Slave Trader responsibilities is difficult.

Flaws: Lazy. Bonds: Job, Poor, Immigrant. Occupation: Slave Trader

Voice: Hissing voice

Attributes [hide]

Raymond Watson, Male Half-Elf Warlock 2
Medium (5'8") Half-Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 22 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)14 (+2) 9 (-1)8 (-1)
Skills Perception +1, Performance +1
Senses Passive Perception 11
Languages Common, Elven, Giant, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: 50 gp. 1 Half-Plate.


Social Check DCs


Ernest Beitz, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. His skin is fair and his fingers are delicate and long. His blonde hair is drawn into a tight pony tail with a skull scrunchie. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He loves telling others what to do and how they should feel about things. He is a great chef.

History: Ernest was born the youngest of three triplets. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: Expand his business; and doesn't want to be a spice merchant and was forced into it by his family

Ideals: Opinionated, Gifted. Bonds: Family, Job. Occupation: Spice Merchant

Voice: Spits words with contempt

Attributes [hide]

Ernest Beitz, Male Human Monk 1
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)14 (+2) 12 (+1)13 (+1)
Skills History +4, Medicine +3
Senses Passive Perception 11
Languages Common, Draconic, Goblin
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 6000 cp. 3 Holy water.


Social Check DCs

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