Sark Alton, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. He carries a battered glaive and tarnished club as well. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes, though not visible through his cowl, are violet.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born the only child of a wealthy merchant. Through the years after Sark was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Sark's mother didn't care for him much, and the feeling was mutual. He was granted psionic powers by his dying brother.
Motivation: Retire the richest man in the north; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive. Occupation: Mason
Voice: Loud with bravado
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 35 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 9 (-1) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Elven, Dwarven
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
Possessions: 11000 sp.
Ghaliver Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: This tall, slender man sports black clothing, slightly heavier than average wear. His hair, while still mostly brown, has prominent grey streaks. His eyes are likewise amber. His teeth are white and perfect.
Personality: He is mildly Halfling supremacist, though he does not identify as such. He is a very good compulsive liar and kleptomaniac.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He got money to start a business from the gang present in town. He is greatly indebted to them.
Motivation: He has decided he is irredeemable.
Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Criminal record, Debt. Occupation: Shepherd
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 41 (8d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 15 (+2) | 17 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Draconic, Orc
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1300 gp. Deep blue spinel (900 gp). Chalcedony (50 gp). Banded agate (14 gp). Aquamarine (900 gp). Carnelian (50 gp). Black pearl (900 gp).
Mûglûk Stafford, Male Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky man is dressed in earthy colors with a black and brown handkerchief worn on his left side. His blonde hair is cut short with large spiked bangs in the front. His half smiles and gray eyes are beguiling and draw you in.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. A friendly and beautiful Half-Orc, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born in the north, but his parents moved at a very young age to the east. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bookbinder. He tends to his Bookbinder job now, and dutifully fulfills any obligations he has.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and balancing his hectic life and new bookbinder responsibilities is difficult
Ideals: Impeccable. Bonds: Attractive, Immigrant, Job, Adventurer. Occupation: Bookbinder
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Good (CR 7)
Armor Class 9
Hit Points 50 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 9 (-1) | 17 (+3) | 7 (-2) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 |
Possessions: Just what you see.
Morkral Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: This northern man wears a simple burlap shirt and baggy pants. He conceals his greataxe with his veritable burlap sack of a shirt. His clothes are grease stained in places. His hair is cut close to his head. His eyes, though not visible through his cowl, are violet.
Personality: He is mildly Dwarf supremacist, though he does not identify as such. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born the only child of a wealthy merchant. A few years later when the west was not economically sound they moved to his current location. He has gone from town to town working and never settling down anywhere, but has fallen for a local Brewer. He hasn't told them the truth, but wants to settle down with them.
Motivation: To settle down with his crush; and dwarven compassion
Ideals: Entrepeneur. Flaws: Racist. Bonds: Poor, Immigrant, Has a crush. Occupation: Crown-heir
Voice: German accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 13 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 8 (-1) | 12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Gnome
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +1
Possessions: 200 gp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!

