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NPC Generator

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Advanced [show]


Shivering Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses well, typically a more casual-formal manner. His brown fur is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Energy wise he seems alert and responsive.

History: Shivering was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.

Motivation: To protect his home; and money/treasure

Ideals: Professionalism. Bonds: Attractive, Rich, Guardian. Occupation: Mayor

Voice: Scratchy, weak

Attributes [hide]

Shivering Candle, Male Tabaxi Druid 10
Medium (5'10") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 50 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)13 (+1) 17 (+3)15 (+2)
Skills History +5, Stealth +6
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1564433200

Possessions: 1200 gp. Rhodochrosite (10 gp). Moonstone (40 gp). Star ruby (900 gp). White pearl (120 gp). Obsidian (10 gp).


Social Check DCs


Valafar Cacophony, Male Tiefling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red hair is smooth and relatively long. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He believes the world needs to unite to get rid of giants once and for all.

History: Valafar was raised in a hard working conservative environment. He worked as a nervous Marshal and found it very stressful. He has set out to sabotage the competition.

Motivation: He wants revenge against giants.

Flaws: Ugly. Bonds: Poor, Job, Enemies, Religious. Occupation: Marshal

Voice: Smooth and feminine

Attributes [hide]

Valafar Cacophony, Male Tiefling Paladin 11
Medium (5'9") Tiefling, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 103 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)17 (+3) 11 (+0)16 (+3)
Skills Athletics +6, Insight +4
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Draconic
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 17000 sp. Jet (110 gp). Moss agate (7 gp). Black pearl (200 gp). Rhodochrosite (7 gp). Rock crystal (30 gp). Moonstone (30 gp). Lapis lazuli (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kipper Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He is a mite stocky and wears yellow trousers with brown and black striped suspenders. He wears various colorful collared shirts. His golden hair is styled in orderly dreadlocks. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with finding treasure.

History: Kipper lived on a farm with his mother, near the main road leading to a nearby town. His mother took him hunting and taught him how to get in the mind of other creatures. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend.

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Family, Nature. Occupation: Mason

Voice: Speaks through clenched teeth

Attributes [hide]

Kipper Garrick, Male Gnome Adept 4
Small (3'8") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 19 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 12 (+1)11 (+0) 13 (+1)13 (+1)
Skills History +2, Insight +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 10000 cp.


Social Check DCs


Bertram Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is generally well dressed albeit a few years behind the times. He wears a broad hat to hide his balding. His green eyes peer out from beneath his broad black hat.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He can't help but pocket interesting objects he comes across

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Days after completing his studies, news broke out that his hometown was attacked by illithids. Bertram was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: His religion dominates his actions; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Philantrophist. Bonds: Attractive, Criminal record, Religious, Enemies. Occupation: Cartwright

Voice: Jamaican accent

Attributes [hide]

Bertram Wildheart, Male Halfling Rogue 6
Small (3'3") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 33 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)12 (+1) 13 (+1)12 (+1)
Skills Deception +4, Stealth +6
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 300 gp. Carnelian (20 gp). Bloodstone (20 gp). Coral (120 gp).


Social Check DCs

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