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NPC Generator

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Advanced [show]


Efferil Ostoroth, Male Elf [Permalink]

Personal [hide]

Description: This eastern man typically wears brown cloth garments or leather armor. His clothes are grease stained in places. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He has brown eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He invites people to come help in his community garden.

History: A powerful wizard made him what he is. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.

Motivation: To prove his worth to the world; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Philantrophist. Flaws: Cynical. Bonds: Poor, Immigrant, Mentor. Occupation: Assassin

Voice: Speaks like tongue is numb

Attributes [hide]

Efferil Ostoroth, Male Elf Rogue 2
Medium (4'8") Elf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)13 (+1) 10 (+0)16 (+3)
Skills Intimidation +5, Religion +3
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 330 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Norkruuth Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a fine chain shirt which he covers with white colored cloaks and clothing, and a wedding ring on his left hand. His crest is greying and his face has many wrinkles. His eyes are red and catlike.

Personality: Confrontational and typically high on some drug or another. He is afraid of women and trembles around them

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He got away from his former life and has fallen to alcoholism.

Motivation: Wishes to resurrect an old love; and a rival would like him out of the picture

Ideals: Gifted, Fighting. Flaws: Addict, Shy. Bonds: In love. Occupation: Marshal

Voice: Scandinavian accent

Attributes [hide]

Norkruuth Kerrhylon, Male Dragonborn Aristocrat 9
Medium (6'4") Dragonborn, Lawful Evil (CR 9)
Armor Class 11
Hit Points 40 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)13 (+1) 14 (+2)13 (+1)
Skills Arcana +4, Survival +5
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: 9000 sp. Blue quartz (9 gp). Silver pearl (80 gp). Star ruby (1200 gp). Red spinel (80 gp). Deep blue spinel (500 gp). Blue quartz (9 gp). Jasper (80 gp). Azurite (9 gp).


Social Check DCs


Nim Gentry, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'9" and muscular, this western man is constantly adorned with expensive silk clothing, often dyed in bright yellow and pastel, and wears rings and necklaces with large, colorful gems. With bright blonde hair and a scraggly beard. His eyes are likewise hazel.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He believes the world needs to unite to get rid of gnolls once and for all.

History: Nim was born in the west. At a young age he loved to build and create. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Athletic, Disciplined, Persistence. Flaws: Fearful. Bonds: Rich, Enemies. Occupation: Sailor

Voice: Low and grunting

Attributes [hide]

Nim Gentry, Male Half-Elf Cleric 5
Medium (5'9") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)17 (+3) 16 (+3)15 (+2)
Skills Performance +5, Survival +6
Senses Passive Perception 13
Languages Common, Elven, Ignan, Celestial, Aquan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Târz Churchill, Male Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky man likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a small bristly mustache and wavy white hair. His violet eyes are passionate and lively.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Târz was born the youngest of three triplets. He went to a religious school and was inspired by the priests there in charitable deeds. He is searching for what he claims is his rightful reward.

Motivation: Revenge; and someone believes him a fraud

Ideals: Justice. Bonds: Religious, Family, Adventurer, Enemies. Occupation: Fortune-teller

Voice: Irish accent

Attributes [hide]

Târz Churchill, Male Half-Orc Expert 7
Medium (5'11") Half-Orc, Chaotic Good (CR 7)
Armor Class 13
Hit Points 30 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)9 (-1) 14 (+2)13 (+1)
Skills Acrobatics +6, Investigation +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +2

Possessions: 1200 gp. Malachite (7 gp). Alexandrite (1400 gp). Hematite (7 gp).


Social Check DCs

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