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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Aramil Samuel, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears just a yellow suit. He is portly but not overly obese. He wears a deerstalker hat to cover his moderate length chestnut hair. His hazel unseeing eyes seem to look past you.

Personality: He has a massive crush on the younger sibling of the Masseuse who has hired him part-time. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Sold as a small child to a brothel owner, Aramil was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. As a young adult he joined a group advocating for an improvement in Half-Elven conditions. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A strong sense of loyalty to Half-Elven people; and wants a kiss

Ideals: Fighting. Flaws: Disease, Racist. Bonds: Has a crush, Mentor. Occupation: Masseuse

Voice: Old thin voice

Attributes [hide]

Aramil Samuel, Male Half-Elf Rogue 5
Medium (5'8") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)9 (-1) 17 (+3)13 (+1)
Skills Persuasion +4, Religion +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Gerard Shelley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. His black hair is unkempt and raggedy. His face is scarred and worn.

Personality: Cocky and sure of himself, he believes he is the best Stableman born in the past three hundred years. He is an amazing painter.

History: He was born a particularly ugly child, much to the horror of his parents. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He struck the Stableman job and began his own company from there.

Motivation: Expand his business.

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job, Religious. Occupation: Stableman

Voice: Speaks with a cold

Attributes [hide]

Gerard Shelley, Male Human Wizard 1
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)12 (+1) 8 (-1)14 (+2)
Skills Performance +4, Survival +1
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 20 pp. 4 Alchemist’s fire.


Social Check DCs


Fonkin Munggen, Male Gnome [Permalink]

Personal [hide]

Description: This man stands a little under 3'8" and is a bit bulky. He is very muscular particularly in the legs. He very much looks the part of a Navigator. His hair is cut close to his head. His thin eyebrows rest above his beady green eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born at the edge of vast forest. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He ran away from his former home and has been making his living as a Navigator for the past few years.

Motivation: Wants to open a new tavern; and balancing his hectic life and new navigator responsibilities is difficult

Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Nature, In love. Occupation: Navigator

Voice: Excited and jittery

Attributes [hide]

Fonkin Munggen, Male Gnome Aristocrat 1
Small (3'8") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)13 (+1) 10 (+0)10 (+0)
Skills Intimidation +2
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 100 sp.


Social Check DCs


Trail Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a white tunic with green highlights, and long grey pants that bunch up around his shoes. He has a moderate pudge and is not very fit. His beige fur is long and unkept. His copper eyes are passionate and lively.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has all his life been fascinated with dancing.

History: He was born the only child of a wealthy merchant. Over the years he perfected his riding and shooting skills. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To be a Herbalist again; and retire the richest man in the west

Ideals: Artistic, Entrepeneur. Flaws: Ugly, Insomniac. Bonds: Nature, Job. Occupation: Spice Merchant

Voice: Farmer accent

Attributes [hide]

Trail Fang, Male Tabaxi Rogue 16
Medium (5'7") Tabaxi, Lawful Good (CR 16)
Armor Class 15
Hit Points 101 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)21 (+5) 14 (+2)12 (+1) 8 (-1)13 (+1)
Skills Deception +6, Performance +6
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +7 / 4d10+2, Ranged +10 / 4d10+5, Grapple +5

Possessions: 12000 gp. White opal (700 gp). Eye agate (10 gp). Blue star sapphire (700 gp). Amethyst (80 gp). Blue sapphire (700 gp). Peridot (20 gp).


Social Check DCs

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