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NPC Generator

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Lvl.
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Advanced [show]


John Kendall, Male Human [Permalink]

Personal [hide]

Description: This man wears baggy red pantaloons and a blue scarf. He is muscular with a powerful set of arms. His silver hair is drawn into a tight pony tail with a skull scrunchie. His brown unseeing eyes seem to look past you.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. During his travels, John and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, John discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. John fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Flaws: Disease, Antagonistic, Insomniac. Bonds: Adventurer, Mentor. Occupation: Mortician

Voice: Gruff and masculine

Attributes [hide]

John Kendall, Male Human Bard 1
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 15 (+2)13 (+1) 12 (+1)14 (+2)
Skills Persuasion +4, Stealth +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 70 gp.


Social Check DCs


Kildrak Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His hair is black and curly. His eyes, though not visible through his cowl, are violet.

Personality: Calm and collected, he is a well trained Bather. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: The child of northern immigrants he idolized his mother. His mother was a mechanic, and taught him how to fix just about anything. He ran away from his former home and has been making his living as a Bather for the past few years.

Motivation: Further expansion of business.

Ideals: Persistence. Flaws: Ugly, Impulsive. Bonds: Job, Immigrant. Occupation: Bather

Voice: Eastern European accent

Attributes [hide]

Kildrak Deepdelver, Male Dwarf Rogue 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 14
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 12 (+1)9 (-1) 13 (+1)12 (+1)
Skills Persuasion +3, Stealth +6
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +6 / 1d6+4, Grapple +4

Possessions: 120 gp. Golden pearl (50 gp). Sardonyx (50 gp). Moss agate (6 gp).


Social Check DCs


Tethren Trust, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears skinny pants and wears a blue and red robe with the hood down. His chestnut hair is lengthy. He wears an eyepatch.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is skeptical of what others tell him and is slow to trust.

History: The child of southern immigrants he idolized his father. There was a wharf not far from home where he often wandered off to fish. He has worked as a Layabout like his father before him.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Flaws: Ugly, Shy. Bonds: Immigrant, Job, Nature. Occupation: Layabout

Voice: Deep voice with rolling R's

Attributes [hide]

Tethren Trust, Male Tiefling Ranger 8
Medium (5'8") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 35 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)12 (+1) 14 (+2)16 (+3)
Skills Acrobatics +3, Medicine +5
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 900 gp. Smoky quartz (50 gp). Blue sapphire (500 gp). Blue quartz (9 gp). Eye agate (9 gp). Malachite (9 gp). Lapis lazuli (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lewis Sibilans, Male Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a robe, a symbol of luck around his neck, and a shield on his belt. His tied-back hair is golden. He wears a mask on his face.

Personality: Confrontational and typically high on some drug or another. Lewis is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. Due to his spouse's obsession with being a Masseuse they were divorced and he won custody of their daughter. He worked as a Banker, and he later adopted a second daughter.

Motivation: To end his boredom; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Addict, Mundane. Bonds: Family. Occupation: Banker

Voice: Complex vocabulary, royal

Attributes [hide]

Lewis Sibilans, Male Half-Elf Aristocrat 14
Medium (5'3") Half-Elf, True Neutral (CR 14)
Armor Class 10
Hit Points 93 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)12 (+1) 13 (+1)13 (+1)
Skills Intimidation +6, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Aquan
Attacks Melee +8 / 4d6+3, Ranged +5 / 4d6+0, Grapple +3

Possessions: 4000 gp. 1 Medium magic item.


Social Check DCs

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