Peter Kinsley, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a moderate pudge and is not very fit. He keeps his blonde hair in a flapper bob. He wears an eyepatch.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is an amazing painter.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted necromantic powers by his dying sister.
Motivation: Wants to have a good time and be beloved; and his religion dominates his actions
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Sculptor
Voice: Italian accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 11)
Armor Class 10
Hit Points 36 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 10 (+0) | 16 (+3) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Orc, Undercommon, Sylvan
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 3 | 3 | 3 | 3 | 1 | 0 | 0 |
Possessions: Peridot (70 gp). Violet garnet (400 gp).
Altho Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a violet coat over a white low-cut shirt, and a deerstalker hat upon his head. He has a silver handlebar mustache and slicked back silver hair. He wears crescent spectacles with a black brim.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: He comes from a rich southern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Due to his spouse's obsession with being a Sage they were divorced and he won custody of their daughter. He worked as a Mason, and he later adopted a second daughter.
Motivation: Wants to raise his children well; and doesn't want to be a mason and was forced into it by his family
Ideals: Disciplined, Artistic. Bonds: Attractive, Family, Rich. Occupation: Mason
Voice: Thin and wheezing
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 48 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gilthur Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he likes to wear ponchos typically of a light green in addition to tight pants. He keeps his long auburn hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He believes the world needs to unite to get rid of dire rats once and for all.
History: Gilthur hails from a village terrorized by dire rats. He took every job he could get his hands on, but the opportunities for Dwarves in the south were limited. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants a kiss; and he has a crush on the local butcher
Ideals: Impeccable, Persistence. Bonds: Enemies, Immigrant, Has a crush. Occupation: Dilettante
Voice: Australian accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 12)
Armor Class 11
Hit Points 53 (12d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 12 (+1) | 15 (+2) | 14 (+2) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven, Sylvan, Gnoll
Attacks Melee +8 / 3d10+4, Ranged +5 / 3d10+1, Grapple +4
Possessions: 4000 gp. Large well-done wool tapestry (600 gp). Silver comb with moonstones (800 gp). A life-sized copper and silver statuette of a cockatrice. (70 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp). A necklace of small pink pearls (6000 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Jeweled gold crown (8000 gp).
Gimurt Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He usually wears his grey robe and has his monstrous two handed axe always slung over his shoulder. His black hair is still thick. His eyes, though not visible through his cowl, are amber.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is used to getting what he wants. In part because he is a meticulous planner.
History: Gifted from a young age, Gimurt studied abroad. He worked as a nervous Carter and found it very stressful. He has worked as a Carter like his father before him.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Professionalism, Gifted. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Carter
Voice: Scratchy, weak
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
Possessions: 6000 cp. Zircon (20 gp).
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Their contribution stands as a beacon of hope for all adventurers!


