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NPC Generator

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Advanced [show]


Enialis Horineth, Male Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a tan shirt with thin brown vertical stripes and violet pants. He wears a wide-brimmed hat to cover his moderate length blonde hair. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: Confrontational and typically high on some drug or another. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Enialis was born the youngest of three triplets. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Due to his spouse's obsession with being a Bather they were divorced and he won custody of their daughter. He worked as a Engraver, and he later adopted a second daughter.

Motivation: His relatives are trying to arrange a marriage; and to unite with his sister

Ideals: Philantrophist. Flaws: Ugly, Addict. Bonds: Family, Military. Occupation: Engraver

Voice: Booming voice

Attributes [hide]

Enialis Horineth, Male Elf Rogue 3
Medium (4'11") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)13 (+1) 13 (+1)16 (+3)
Skills Investigation +3, Performance +5
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 4000 cp. 1 Bullseye lantern. 1 Bullseye lantern. 1 Masterwork Artisan’s tools.


Social Check DCs


Lance Alfonso, Male Half-Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tight fighting clothing, which leaves very little to the imagination. His black hair is knotted and matted. His violet unseeing eyes seem to look past you.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He believes the world needs to unite to get rid of illithids once and for all.

History: He was born into a rich family. In his 11th year, his parents were killed by a illithids raid, leaving Lance alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by illithids. Lance was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Someone believes him a fraud; and he is greedy

Ideals: Fighting, Philantrophist. Flaws: Disease. Bonds: Enemies, Rich. Occupation: Tailor

Voice: Stutters

Attributes [hide]

Lance Alfonso, Male Half-Elf Barbarian 3
Medium (5'2") Half-Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)9 (-1) 10 (+0)10 (+0)
Skills Intimidation +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Elegant Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears long strands of amethyst and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His yellow fur is kept up in a ponytail inside a top hat. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is business-like. He takes instructions and follows them to the letter. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Elegant is combative with any and all who dare try his patience in the slightest.

History: Sold as a small child to a slaver, Elegant was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is greedy.

Ideals: Professionalism, Justice. Flaws: Addict. Bonds: Rich, Mentor. Occupation: Interpreter

Voice: Low range voice

Attributes [hide]

Elegant Of Ale, Male Tabaxi Aristocrat 1
Medium (5'9") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)12 (+1) 12 (+1)13 (+1)
Skills Arcana +3, Investigation +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Karash Tatum, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His skin is fair and his fingers are delicate and long. He has moderate length black hair. He has green eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a ruthless business man, a trait he acquired from his father.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bricklayer arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has money and likes to spend it; and he desires power and/or immortality

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Bricklayer

Voice: Jamaican accent

Attributes [hide]

Karash Tatum, Male Half-Orc Rogue 16
Medium (5'8") Half-Orc, True Neutral (CR 16)
Armor Class 9
Hit Points 88 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 15 (+2)17 (+3) 17 (+3)12 (+1)
Skills Medicine +8, Performance +6
Senses Passive Perception 13
Languages Common, Orc, Halfling, Giant, Undercommon
Attacks Melee +8 / 4d10+3, Ranged +4 / 4d10-1, Grapple +3

Possessions: 11000 gp. Freshwater pearl (13 gp). Red garnet (60 gp). Deep blue spinel (500 gp). Deep green spinel (60 gp). Red spinel (60 gp). Violet garnet (500 gp). Pink pearl (60 gp). Onyx (50 gp). Jasper (50 gp). Carnelian (50 gp). Malachite (13 gp). Star ruby (700 gp). Golden pearl (60 gp). Smoky quartz (50 gp). Black pearl (500 gp). Red garnet (60 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs

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