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NPC Generator

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Advanced [show]


Gerard Stanford, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He sports a long brown beard, and similarly colored long hair. His eyes are hazel and catlike.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: Gerard hails from a village terrorized by dire rats. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Sellsword they were divorced and he won custody of their daughter. He worked as a Doctor, and he later adopted a second daughter.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and an old rival family wants him found

Ideals: Artistic. Flaws: Shy. Bonds: Family, Enemies. Occupation: Doctor

Voice: Pronounces O like U

Attributes [hide]

Gerard Stanford, Male Human Ranger 1
Medium (6'3") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)10 (+0) 12 (+1)15 (+2)
Skills Acrobatics +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 700 sp.


Social Check DCs


Alberich Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing colorful clothing, dressed as a Fletcher. He has a long blonde beard with little hanging trinkets. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: Calm and collected, he is a well trained Fletcher. He also hits on women, regardless of circumstances.

History: The child of southern immigrants he idolized his mother. Alberich liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He then took over the family business and is one of the better Fletcher for hire.

Motivation: He feels threatened by others; and wants a kiss

Flaws: Ugly, Fearful. Bonds: Job, Has a crush, Immigrant, Nature. Occupation: Fletcher

Voice: American accent

Attributes [hide]

Alberich Deepdelver, Male Dwarf Fighter 5
Medium (3'11") Dwarf, True Neutral (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)14 (+2) 14 (+2)15 (+2)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 3000 sp.


Social Check DCs


Dynamic Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses well, typically a more casual-formal manner. His fur is beige, silky, and of moderate length. He has amber eyes and a pastel hat with a green feather.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to loving parents in a slum to the east. He moved out west to avoid the crime he committed. Being a Slave Trader kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like him out of the picture.

Flaws: Insomniac, Insane. Bonds: Attractive, Criminal record, Poor. Occupation: Slave Trader

Voice: French accent

Attributes [hide]

Dynamic Grass, Male Tabaxi Rogue 16
Medium (6'5") Tabaxi, Chaotic Neutral (CR 16)
Armor Class 14
Hit Points 100 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 15 (+2)14 (+2) 16 (+3)17 (+3)
Skills Investigation +7, Nature +7
Senses Passive Perception 13
Languages Common, Gnoll, Abyssal
Attacks Melee +6 / 4d10+1, Ranged +9 / 4d10+4, Grapple +4

Possessions: 4000 gp. Zircon (70 gp). Blue sapphire (600 gp). Alexandrite (900 gp). Banded agate (4 gp). Jade (140 gp). Golden pearl (140 gp). Blue quartz (4 gp). Onyx (70 gp). Banded agate (4 gp). Tourmaline (140 gp). Lapis lazuli (4 gp). Obsidian (4 gp). 1 Medium magic item.


Social Check DCs


Frederick Weld, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white hair is heavily combed to the right. He has a tattooed face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a logical person and will generally grow upset if things defy logic and science.

History: From birth he was tutored by a cruel and relentless mentor. His first spouse was a Performer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult; and an old rival family wants him found

Ideals: Athletic, Joker, Logical. Bonds: Mentor, Family, Job. Occupation: Cartwright

Voice: Whispers

Attributes [hide]

Frederick Weld, Male Human Wizard 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)9 (-1) 12 (+1)14 (+2)
Skills Insight +4, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Deep blue spinel (1400 gp). Eye agate (16 gp). Violet garnet (1400 gp). Red spinel (150 gp). 1 Minor magic item.


Social Check DCs

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