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NPC Generator

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Advanced [show]


Vondal Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'4" southern man, he wears a well pressed and immaculate suit (or dress). His white hair is smooth and relatively long. His eyes are hazel and catlike.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Vondal was born with his father's beautiful face. He worked as a nervous Farmer and found it very stressful. He struck the Farmer job and began his own company from there.

Motivation: Wants to open a new tavern; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Gifted. Bonds: Enemies, Attractive, Job. Occupation: Farmer

Voice: High pitched, excited

Attributes [hide]

Vondal Goblinbane, Male Dwarf Druid 9
Medium (4'4") Dwarf, Lawful Evil (CR 9)
Armor Class 10
Hit Points 68 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 19 (+4)13 (+1) 11 (+0)14 (+2)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 3000 sp.


Social Check DCs


Darrak Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is long and auburn with streaks of blonde, and is pulled back with small yellow clips. His beard is blonde, braided, and well cared for. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a small toy that he constantly fidgets with.

History: Born to a Architect, his father struggled to pay the bills. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He feels the way he acts is they only way to get by in the world; and retire the richest man in the north

Ideals: Entrepeneur, Impeccable. Flaws: Addict, Antagonistic. Bonds: Poor. Occupation: Scribe

Voice: Laughs frequently while speaking

Attributes [hide]

Darrak Rumnaheim, Male Dwarf Fighter 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 24 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 16 (+3)16 (+3) 17 (+3)6 (-2)
Skills Performance +0, Stealth +1
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Aquan, Auran
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 200 gp. Chalcedony (80 gp). Hematite (4 gp).


Social Check DCs


Shivering Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He wears a tan tunic with white highlights, and long tan pants that bunch up around his shoes. He has red fur. His blue eyes are passionate and lively.

Personality: He is business-like. He takes instructions and follows them to the letter. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Shivering lived on a farm with his mother, near the main road leading to a nearby town. From his teen years he was always beautiful and desirable, so people have always doted on him. He then took over the family business and is one of the better Healer for hire.

Motivation: Balancing his hectic life and new Healer responsibilities is difficult; and an old rival family wants him found

Ideals: Professionalism. Flaws: Insane. Bonds: Attractive, Criminal record, Family, Job. Occupation: Healer

Voice: Forgets to breathe while speaking

Attributes [hide]

Shivering Wind, Male Tabaxi Fighter 4
Medium (5'11") Tabaxi, True Neutral (CR 4)
Armor Class 13
Hit Points 49 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)10 (+0) 16 (+3)15 (+2)
Skills Acrobatics +5, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +5

Possessions: 300 gp. Golden yellow topaz (200 gp). 1 Minor magic item.


Social Check DCs


Lubash Kenley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. His skin is fair and his fingers are delicate and long. His white hair is cut short with large spiked bangs in the front. His otherwise smooth face is marked with small tiny scars.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Since then, he has sought to make the best of life.

Motivation: Find a way to reverse the transformation of his sister; and he's attracted to the pc

Ideals: Passionate, Optimist. Bonds: Family, Immigrant, Has a crush. Occupation: Sculptor

Voice: Voice breaks

Attributes [hide]

Lubash Kenley, Male Half-Orc Ranger 5
Medium (6'0") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)8 (-1) 9 (-1)14 (+2)
Skills Deception +5, History +2
Senses Passive Perception 9
Languages Orc
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Sapphire pendant on gold chain (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). A roughly beaten golden orb (100 gp).


Social Check DCs

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