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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Kyle Marleigh, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple brown robe with white stripes complete with hood. He has a penchant for wearing a ring with an oversized topaz on his right hand. He has white hair. He wears round tiny glasses practically rammed into his face.

Personality: Calm and collected, he is a well trained Architect. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: The child of southern immigrants he idolized his mother. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He's in love; and he wants to get laid

Bonds: Rich, Job, Criminal record, Immigrant, Has a crush. Occupation: Architect

Voice: Switch between two voices

Attributes [hide]

Kyle Marleigh, Male Human Commoner 10
Medium (5'1") Human, True Neutral (CR 10)
Armor Class 12
Hit Points 10 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)14 (+2) 14 (+2)15 (+2)
Skills Acrobatics +6, Religion +6
Senses Passive Perception 12
Languages Common, Abyssal, Celestial
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +6

Possessions: 1300 gp. Black velvet mask with numerous citrines (50 gp). Golden circlet with four aquamarines (3000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Emerald On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with red lining and desert motifs. He is portly but not overly obese. His orange fur has been sun bleached extensively. He has a dull look in his hazel eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born several months after his mother was called into army service. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Philantrophist, Joker. Flaws: Antagonistic. Bonds: Military, Rich. Occupation: Barkeep

Voice: Speaks with squeezed throat

Attributes [hide]

Emerald On the Water, Male Tabaxi Paladin 6
Medium (5'1") Tabaxi, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 38 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)13 (+1) 14 (+2)17 (+3)
Skills Deception +6, Insight +5
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Torz Eastaughffe, Male Half-Orc [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his long red hair kept up in a rat tail. His face is scarred and worn.

Personality: He is almost excessively polite to everyone, even when angry. He enjoys reading and quiet.

History: He was born a particularly ugly child, much to the horror of his parents. Over the years he perfected his riding and shooting skills. After a long history of fighting, Torz and his spouse have recently divorced.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Logical. Flaws: Ugly, Shy, Antagonistic. Bonds: Nature, Job. Occupation: Carpenter

Voice: Voice breaks

Attributes [hide]

Torz Eastaughffe, Male Half-Orc Warrior 10
Medium (5'6") Half-Orc, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 76 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 14 (+2)8 (-1) 16 (+3)14 (+2)
Skills Animal Handling +7, Nature +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +4

Possessions: 230 pp.


Social Check DCs


Harbek Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He tends to wear a large black jacket. His golden hair is slicked back into a classic pompadour. His green eyes dart from person to person.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: He is not mentally stable, and does not behave rationally; and he is greedy

Ideals: Justice. Flaws: Ugly, Mundane, Insane. Bonds: Rich, Job. Occupation: Merchant

Voice: Mousy voice

Attributes [hide]

Harbek Steelfist, Male Dwarf Warrior 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 12 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)11 (+0) 11 (+0)8 (-1)
Skills Performance +1, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 280 gp.


Social Check DCs

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