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NPC Generator

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Advanced [show]


Thoradin Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'2" western man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has wavy brown hair. He wears a mask on his face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born blind and as such lacked many opportunities for work. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He now mingles about in high society.

Motivation: Seeks redemption; and money/treasure

Ideals: Optimist. Flaws: Insane, Disease, Racist. Bonds: Rich, Criminal record. Occupation: Unemployed

Voice: Loud with bravado

Attributes [hide]

Thoradin Gorunn, Male Dwarf Warlock 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 24 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 20 (+5)12 (+1) 14 (+2)8 (-1)
Skills Deception +1, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 1800 sp. Deep green spinel (110 gp). Banded agate (10 gp). Silver pearl (110 gp).


Social Check DCs


Alex Tickle, Male Human [Permalink]

Personal [hide]

Description: This man wears a worn and beaten armor. He has a penchant for wearing a ring with an oversized emerald on his left hand. His silver hair is cut short with large spiked bangs in the front. His ears are large.

Personality: Confrontational and typically high on some drug or another. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Gifted from a young age, Alex studied abroad. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: A deep hatred of drow; and revenge

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Rich, Enemies. Occupation: Servant

Voice: Voice breaks

Attributes [hide]

Alex Tickle, Male Human Rogue 1
Medium (6'6") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)9 (-1) 17 (+3)13 (+1)
Skills Medicine +5, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 700 sp.


Social Check DCs


Three Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who wears suspenders and green workpants. His shirt is tan, and he wears a heavy green leather apron most of the time. His beige fur is braided into rings. He wears a mask on his face.

Personality: Aggressive, abrasive, and angry, Three embodies much of what other species detest in the Tabaxis. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Three lived on a farm with his mother, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Junk Dealer. After a long history of fighting, Three and his spouse have recently divorced.

Motivation: To reunite with his absent mother; and he desires power and/or immortality

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Family, Job, Adventurer. Occupation: Junk Dealer

Voice: growls and snarls, animalistic

Attributes [hide]

Three Of Ebony, Male Tabaxi Sorcerer 10
Medium (5'8") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 15
Hit Points 35 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)20 (+5) 13 (+1)12 (+1) 14 (+2)13 (+1)
Skills Performance +5, Sleight of Hand +9
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +7 / 3d6+3, Ranged +9 / 3d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 1600 gp. Violet garnet (600 gp). Sard (40 gp). Blue quartz (16 gp). Sardonyx (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tod Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a fine chain shirt which he covers with white colored cloaks and clothing. He is muscular with a powerful set of arms. He wears a small hat to cover his moderate length auburn hair. He wears large thick round spectacles.

Personality: Stoic and calm, he prefers to meditate than take action. Flattery will make him almost putty in your hands.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Servant arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Disciplined, Logical. Flaws: Selfish. Bonds: Rich, Adventurer. Occupation: Servant

Voice: Scandinavian accent

Attributes [hide]

Tod Goodbarrel, Male Halfling Paladin 4
Small (2'11") Halfling, True Neutral (CR 4)
Armor Class 14
Hit Points 20 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 11 (+0)12 (+1) 9 (-1)11 (+0)
Skills Intimidation +2, Investigation +3
Senses Passive Perception 9
Languages Common, Halfling, Druidic
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Climber’s kit. 1 Good lock. 1 Masterwork Musical instrument.


Social Check DCs

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