Zûgor Bristol, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a yellow costume with the symbols of the four houses of cards on his torso. He has moderate length blonde hair. He wears an eyepatch.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Flattery will make him almost putty in your hands.
History: He is the product a well kept family trust fund and as such has never really known need. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has built up a small fortune and can afford his own way.
Motivation: He is greedy.
Ideals: Gifted. Flaws: Ugly, Selfish. Bonds: Rich, Immigrant. Occupation: Bookbinder
Voice: Slow speaker
Attributes [hide]
Medium (5'5") Half-Orc, Neutral Good (CR 5)
Armor Class 11
Hit Points 23 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 9 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 800 gp. 1 Chain shirt. 1 Breastplate. 1 Full Plate. 1 Breastplate.
Anverth Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man wears dull green sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. His blonde hair is smooth and relatively long. His face is covered beneath a completely black helmet.
Personality: He likes to make people angry or surprised. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His homeland was ravaged by war and he spent much of his life rebuilding it. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new animal trainer responsibilities is difficult
Ideals: Artistic. Flaws: Antagonistic, PTSD. Bonds: Job. Occupation: Animal Trainer
Voice: Scratchy, weak
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 8 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 2300 sp.
Tree In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man is wearing the road beaten gear of a warrior. He sports a flattop fur cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: A powerful wizard made him what he is. Tree was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Tree decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has set out to sabotage the competition.
Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting. Flaws: Insomniac. Bonds: Criminal record, Job, Mentor, Immigrant. Occupation: Shipwright
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'10") Tabaxi, True Neutral (CR 4)
Armor Class 13
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 1 Minor magic item.
Drogo Nagel, Male Half-Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He prefers to wear grey clothing when he does not wear armor. He has dyed his greying brown hair a little too much giving a sharp brown color. His fierce violet eyes like to dwell on things.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Drogo enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born in the east, but his parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to his current location. He has achieved small success as a Barber.
Motivation: A strong sense of loyalty to Half-Elven people; and he is unsatisfied with his job
Ideals: Impeccable. Flaws: Ugly, Hedonist, Racist. Bonds: Immigrant, Job. Occupation: Barber
Voice: Sore throat, cough
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 18 (+4) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Aquan, Terran, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 120 gp. 1 Masterwork Common Melee.
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